| Abrim's Guilt | W | U | Phoenix Rising | Dark Spell | Attack | 0 | | | | | | Your opponent reveals their hand until the end of his turn. They discard a card of their choice and lose 1 life. |
| Acid Rain | W | C | Turning Tide | Dark Spell | Attack | 0 | | | | | | Deal 1 damage to all artifacts in play and to yourself. |
| Adrenaline | A | U | Phoenix Rising | Ability | Defense | 0 | | | | | | You must be wearing an armor. Deal 3 damage to the opponent. |
| Adrenaline Rush | G | U | Alpha | Ability | Usage | 0 | | | | | | Adds +3/+0 to a weapon you control until the end of your turn. Lose 2 life. |
| Aegis of Kameka | P | U | Phoenix Rising | Artifact | Shield | 1 | 0 | 4 | | | | |
| Agathon's Shield | K | U | Phoenix Rising | Artifact | Shield | 1 | 1 | 5 | | | | You play with your hand revealed while this is in play |
| Aggression | G | C | Turning Tide | Ability | Usage | 0 | | | | K | | Restore your weapon to it's original resistance, then add +2/+0 to a sword until the end of this turn. |
| Amber Orb | W,S | C | Turning Tide | Artifact | Orb | 1 | 0 | 1 | | | | Whenever you discard a card, add an attack count to your wand. |
| Ambush | A,Av | C | Dragon Realm | Ability | Attack | 0 | | | | | | Deal 1 damage to your opponent. They cannot change classes on their next turn. |
| Amnesia | P,S,Av | C | Phoenix Rising | Light Spell | Usage | 0 | | | | | | Shuffle 2 random cards from your hand back into your deck, then draw a card. |
| Anticipation | E | C | Alpha | Ability | Usage | 0 | | | | | | Adds +0/+1 to a weapon you control until the end of this turn. |
| Apocalypse | W | R | Alpha | Dark Spell | Attack | 0 | | | | | | You can only play this card if you have 8 or less life points. Deals 6 damage to your opponent. Lose 1 life point. |
| Aquatian Armor | K | C | Turning Tide | Armor | Leather | 0 | 1 | 4 | | | | You must be holding a shield when playing this. |
| Arbalest | H | R | Phoenix Rising | Artifact | Crossbow | 2 | 4 | 2 | 2 | | Ranged | You cannot use attack spells the same turn you attack. |
| Arcane Machete | K | R | Turning Tide | Artifact | Sword | 1 | 2 | 2 | 2 | | Fast Strike | If no weapon or shield blocks this, damaging attack abilities deal +2 damage this turn. |
| Archangel's Sword | G | V | Alpha | Artifact | Sword | 2 | 6 | 4 | | | | You get 2 damage points when playing Archangel's Sword. You can't be wearing an armor when playing this card. |
| Arm Lock | A | C | Phoenix Rising | Ability | Attack | 0 | | | | | | Deals 2 damage to your opponent. Your opponent cannot use attack abilities on their next turn. |
| Armageddon | W | V | Alpha | Dark Spell | Attack | 0 | | | | | | Deals 6 damage points to your opponent and 1 to you as well. Discard a random card from your hand. |
| Armor Plate | K | C | Turning Tide | Armor | Iron | 0 | 0 | 4 | | | | |
| Ash Clouds | P | C | Phoenix Rising | Dark Spell | Usage | 0 | | | | | | Gain 2 life. |
| Ashborn Axe | G | R | Phoenix Rising | Artifact | Axe | 2 | 4 | 3 | | | Rebuild | When this comes into play, lose 2 life. |
| Ashborn Chestplate | K | R | Phoenix Rising | Armor | Iron | 0 | 0 | 4 | | | Rebuild, Conjoined | You cannot be holding a weapon when playing this. |
| Ashes to Ashes | W,A | C | Phoenix Rising | Dark Spell | Usage | 0 | | | | | | Put the top card of your opponent's deck into their discard pile. This cannot be responded to. |
| Assassin | | S | Alpha | Class | | 0 | | | | | | |
| Aurenic Blade | A | C | Turning Tide | Artifact | Shield | 1 | 2 | 1 | | | | You cannot be holding a weapon when playing this. |
| Aurenic Shield | A,Av | C | Turning Tide | Artifact | Shield | 1 | 1 | 2 | | | | |
| Avalanche | W | U | Turning Tide | Nature Spell | Attack | 0 | | | | | | You must have an untapped weapon. Deal 4 damage to the opponent, then tap your weapon. |
| Avenger Bow | H | U | Dragon Realm | Artifact | Bow | 2 | 3 | 1 | 2 | | Ranged | When your opponent blocks Avenger Bow, add 1 attack count to it. |
| Avert | M,H | C | Turning Tide | Ability | Defense | 0 | | | | | | Reduce 3 damage from an opponent's attack. |
| Axe Abilities | G | C | Alpha | Ability | Usage | 0 | | | | | | Add +2/+1 to an axe you have until the end of this turn. |
| Axe of C'vah | G | U | Turning Tide | Artifact | Axe | 2 | 3 | 3 | | | | When destroyed, your opponent cannot use attack spells or abilities on their next spell/ability phase. |
| Back Lash | M | U | Alpha | Ability | Defense | 0 | | | | | | Reduce 2 damage from target attack. Deals 3 damage to attacking weapon if there is one. |
| Backstab | A | C | Dragon Realm | Ability | Attack | 0 | | | | | | Deals 2 damage points to your opponent. Armors cannot block this attack. |
| Backtrack | S | U | Turning Tide | Light Spell | Defense | 0 | | | | | | Reduce 4 damage from your opponents weapon attack and untap your opponents weapon. You cannot use attack spells next turn. |
| Bad Luck | W | C | Dragon Realm | Dark Spell | Defense | 0 | | | | | | Your opponent discards 1 card at random from their hand. |
| Bait | A | C | Dragon Realm | Ability | Attack | 0 | | | | | | Your opponent must be holding a weapon when playing this. They must attack on their next attack phase. This cannot be responded to. |
| Bandage | Av | U | Alpha | Ability | Usage | 0 | | | | | | You cannot have an armor on playfield when playing this card. Gain 2 life points. Skip your next attack phase. |
| Barbed Armor | G | C | Dragon Realm | Armor | Steel | 0 | 1 | 5 | | | | You cannot be holding a weapon when playing this. |
| Barbed Bag | H | R | Phoenix Rising | Artifact | Bag | 0 | 0 | 1 | | | | Neither player can attack. At the beginning of your turn, you lose 1 life and your opponent gains 1 life. |
| Barbed Net | H | C | Phoenix Rising | Artifact | Throw | 1 | 1 | 1 | 4 | | | This cannot attack or block. Remove a count when your opponent attacks. They cannot attack next turn. |
| Baselard | K | C | Dragon Realm | Artifact | Sword | 1 | 2 | 2 | | | Fast Strike | When Baselard comes into play, add +1/+3 to it until the end of this turn. |
| Bash | M | U | Alpha | Ability | Attack | 0 | | | | | | Deals 3 damage to your opponent. |
| Basic Fletching | H | U | Alpha | Ability | Usage | 0 | | | | | | Add 2 attack counts to your bow or 3 to your crossbow. You cannot attack on your next attack phase. |
| Battle Axe | G,K,Av | C | Alpha | Artifact | Axe | 2 | 2 | 4 | | | | |
| Battle Flail | P | C | Dragon Realm | Artifact | Mace | 1 | 3 | 2 | | | | |
| Bear Trap | H | U | Phoenix Rising | Artifact | Throw | 1 | 3 | 1 | 3 | | | When your opponent attacks, deal 3 damage to them and remove an attack count. This cannot attack or block. |
| Beast Form | H | V | Alpha | Nature Spell | Attack | 0 | | | | | | You cannot have any items in play. Deal 4 damage to the opponent. |
| Beggar | M | U | Dragon Realm | Ability | Attack | 0 | | | | | | Your opponent cannot play a weapon, armor, or shield next turn. |
| Behemoth Axe | G | U | Phoenix Rising | Artifact | Axe | 2 | 3 | 8 | | | | You cannot be wearing an armor when attacking and cannot use attack abilities while this is in play. Lose 2 life points when blocked. |
| Belay the Beast | H | U | Phoenix Rising | Nature Spell | Defense | 0 | | | | | | You must be holding a bow. Tap your bow and add an attack count to it, then cancel all effects of an opponent's spell. |
| Belt Quiver | H | U | Dragon Realm | Artifact | Amulet | 0 | 0 | 1 | | | Remove | Add +1/+0 to a bow you control the turn you play Belt Quiver. Remove: Add 1 attack count to a bow you control. |
| Berserk Aid | P | C | Phoenix Rising | Light Spell | Usage | 0 | | | | G | Instant Effect | Gain 1 life. |
| Berserker Rage | Av | C | Dragon Realm | Ability | Usage | 0 | | | | | Instant Effect | You can play the gladiator class this turn without losing your turn. This cannot be responded to. |
| Bgnok Flail | P | R | Phoenix Rising | Artifact | Mace | 1 | 5 | 2 | | | | You must have an armor in play to attack. You cannot block with this. |
| Bhadda Orb | S | U | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | | No player can use defense spells while this is in play. Destroy this card when you discard a card. |
| Bhodi Sword | M | V | Phoenix Rising | Artifact | Sword | 2 | 0 | 5 | | | Untappable | When you attack, deal 1 damage to all items in play. |
| Bide | A | U | Phoenix Rising | Ability | Defense | 0 | | | | | | Add +2/0 to your axe or mace until the end of your next turn. Deal 1 damage to your opponent. |
| Black Gem Wand | W | U | Phoenix Rising | Artifact | Dark Wand | 1 | 3 | 1 | 3 | | Ranged, Conjoined | Lose 1 life when this comes into play. |
| Blacksmith Hammer | K | U | Alpha | Artifact | Mace | 1 | 4 | 2 | | | | You can't be wearing an armor when playing this card. |
| Blacksmithing | K | R | Alpha | Artifact | Usage | 0 | | | | | | Restore your shield, armor and weapon to their original resistance points. |
| Blacksmoked Armor | K | U | Turning Tide | Armor | Leather | 0 | 0 | 3 | | | | When this comes into play, draw a card. |
| Blade of Honor | K | R | Phoenix Rising | Artifact | Sword | 1 | 3 | 2 | | | Fast Strike, Conjoined | You must be wearing an armor when attacking. |
| Blasphemic Strike | K | C | Turning Tide | Dark Spell | Usage | 0 | | | | W | | Repair your armor. All damage done this turn cannot be blocked by armors. |
| Blast of Wisdom | S | U | Alpha | Light Spell | Usage | 0 | | | | | | Draw 2 cards. |
| Blaze Armor | M | C | Phoenix Rising | Ability | Attack | 0 | | | | | Retract | Deal 2 damage to the opponent's armor. |
| Blaze Block | M | U | Phoenix Rising | Ability | Defense | 0 | | | | | | Reduce 4 damage from an opponent's weapon attack and deal 2 damage to it. They cannot equip a weapon next turn. |
| Blessed Armor | P | U | Phoenix Rising | Armor | Leather | 0 | 0 | 1 | | | Remove | Remove: Gain 4 life. |
| Blessed Shield | P | U | Alpha | Artifact | Shield | 0 | 0 | 1 | | | | When Blessed Shield comes into play, you gain 2 life points. |
| Blind Spot | M | R | Alpha | Ability | Attack | 0 | | | | | | Skip your next attack phase. Deals 3 damage points to your opponent. Armors cannot block this attack. |
| Blinding Dust | A | U | Alpha | Ability | Attack | 0 | | | | | | Deals 2 damage points to your opponent. Your opponent cannot attack on their next attack phase. |
| Blinding Light | P,W | C | Turning Tide | Light Spell | Attack | 0 | | | | | | Your opponent cannot attack next turn. |
| Blinding Orb | S,A | C | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: Your opponent cannot use attack abilities for the next 2 turns. You cannot use defensive cards in your opponent's turn. |
| Blitz | M | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Destroy the opponent's weapon. You cannot use attack abilities next turn. This isn't considered defense retaliation. |
| Blizzard | P,H | U | Dragon Realm | Nature Spell | Attack | 0 | | | | | | Deal 3 damage to the opponent, you cannot attack next turn. |
| Block | A,H | C | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 3 damage points from opponent's attack. |
| Blockade | M | C | Turning Tide | Ability | Defense | 0 | | | | | | Reduce 3 damage from an opponent's attack. If this is a weapon attack, deal 2 damage to their weapon. You cannot play abilities on your turn. |
| Bloodlust | Av | C | Dragon Realm | Ability | Usage | 0 | | | | | Instant Effect | You can play the assassin class this turn without losing your turn. This cannot be responded to. |
| Blue Flask | Av | C | Alpha | Artifact | Flask | 1 | 0 | 1 | | | Remove | Remove: Gain 2 life points. |
| Blue Gem Wand | W | C | Alpha | Artifact | Light Wand | 1 | 2 | 1 | 4 | | Ranged | You cannot block with this weapon. |
| Blue Spell Book | S | C | Alpha | Artifact | Book | 1 | 0 | 1 | | | | You cannot use defense spells while this card is on the playfield. All your nature attack spells get +1 attack points. |
| Blur | M,Av | C | Alpha | Ability | Defense | 0 | | | | | | Reduce 2 damage points from target attack. |
| Blurred Exchange | H | C | Turning Tide | Ability | Defense | 0 | | | | A | | Reduce 2 damage from an opponent's attack and deal 1 damage to them. Add 1 attack count to your bow or crossbow. |
| Boasting Strength | G,H | U | Dragon Realm | Ability | Usage | 0 | | | | | | You cannot be wearing an armor when playing this. Add +3/+0 to a throw weapon until the end of this turn. |
| Bodhi Tree | M | R | Alpha | Ability | Attack | 0 | | | | | | Shuffle your hand into your deck, then draw 3 cards. |
| Boil | W | U | Turning Tide | Dark Spell | Attack | 0 | | | | | | You cannot be holding a weapon. Destroy the opponent's weapon and deals 2 damage to yourself. |
| Bolt of Justice | P | U | Dragon Realm | Light Spell | Attack | 0 | | | | | | You must be holding a weapon when playing this card. Deal 2 damage to the opponent. They cannot use attack abilities next turn. |
| Bonk | M | C | Phoenix Rising | Ability | Attack | 0 | | | | | | Deal 1 damage to the opponent. They cannot equip an armor or weapon on their next turn. |
| Book of the Moon | W | U | Alpha | Artifact | Book | 1 | 0 | 1 | | | Remove | Remove: Add 3 attack counts to a wand you currently control. |
| Book of Wisdom | S | U | Alpha | Artifact | Book | 1 | 0 | 1 | | | Remove | Remove: Draw 3 cards. You cannot block during your opponent's next attack phase. |
| Boomerang | H,Av | C | Dragon Realm | Artifact | Throw | 1 | 3 | 1 | | | Ranged | If blocked by a weapon or shield, destroy boomerang. |
| Boulder | G | U | Alpha | Artifact | Throw | 2 | 6 | 6 | 1 | | | You cannot block with this weapon. You cannot be wearing an armor when playing this card. |
| Brace | A | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Add +1/+2 to your armor until the end of this turn. Deal 1 damage to the opponent as well. |
| Break Armor | M | U | Alpha | Ability | Attack | 0 | | | | | | You cannot attack in your next attack phase. Destroy opponent's armor if he/she has one. |
| Break Weapon | M | U | Alpha | Ability | Attack | 0 | | | | | | You cannot attack in your next attack phase. Destroy opponent's weapon if he/she has one. |
| Brutality | G | R | Turning Tide | Ability | Usage | 0 | | | | W | | Add +2/+0 to a sword or axe and +1 to all damaging dark spells until the end of this turn. Lose 1 life. |
| Bull's Eye | H | C | Alpha | Ability | Usage | 0 | | | | | | Add +1/+0 to a bow or crossbow you have on playfield until the end of this turn. |
| Burial | P | U | Phoenix Rising | Light Spell | Attack | 0 | | | | W | | Your opponent draws 2 cards then discard 1 card of their choice. Reveal their hand until the end of their turn. |
| Burial Grounds | A | U | Phoenix Rising | Ability | Defense | 0 | | | | W | | Your opponent puts the top 3 cards of their deck into their discard pile. Both players discard a random card. |
| Burn Armor | S | C | Alpha | Dark Spell | Attack | 0 | | | | | | Destroy opponent's armor if there is one. You cannot block during your opponent's next attack phase. |
| Burn Weapon | S | C | Alpha | Dark Spell | Attack | 0 | | | | | | Destroy opponent's weapon if there is one. You cannot use defense spells in your opponent's next turn. |
| Burnished Shuriken | A | C | Turning Tide | Artifact | Throw | 1 | 1 | 1 | 4 | | Ranged | This cannot block. Light and dark spells you play deal +2 damage until the end of a turn you attack. |
| Calculated Blow | G | C | Dragon Realm | Ability | Usage | 0 | | | | | | Add +2/+2 to a sword or axe you control until the end of this turn. Lose 1 life. |
| Calico's Blood | E | C | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | Rebuild, Remove | Remove: Gain 1 life. |
| Calico's Creed | E | R | Phoenix Rising | Artifact | Flask | 1 | 0 | 1 | | | Rebuild, Remove | Remove: Draw a card and deal 1 damage to yourself. |
| Calligraphy | M | C | Dragon Realm | Ability | Defense | 0 | | | | | | Reduce 2 damage from your opponent's weapon attack. Destroy your opponent's weapon. You cannot attack next turn. |
| Calmness | M | C | Turning Tide | Ability | Attack | 0 | | | | H | Double Ability | Deal 4 damage to the opponent's weapon. Armors cannot block attack spells this turn. |
| Camouflage | M,A | C | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 4 damage points from target attack. You cannot use attack abilities in your next turn. |
| Camouflage Armor | H | U | Phoenix Rising | Armor | Leather | 0 | 0 | 3 | | | | |
| Candy Cane | M | R | Alpha | Artifact | Bag | 1 | 0 | 1 | 8 | | | Remove 1 count from this when a player discards. When counts reach 0, add +5/0 to your weapon until the end of your turn. |
| Capoeira Kick | A | U | Phoenix Rising | Ability | Attack | 0 | | | | M | Double Ability | Deal 2 damage to the opponent. |
| Cartography | M,Av | C | Alpha | Ability | Usage | 0 | | | | | | Discard 1 card from your hand. Draw 2 cards. |
| Chainmail | K,Av | C | Alpha | Armor | Iron | 0 | 0 | 4 | | | | You cannot block in your next opponent's turn. |
| Charan War Scrolls | M | R | Turning Tide | Artifact | Book | 1 | 0 | 1 | | | | Your swords gain a boosted +2/+0 while this is in play. |
| Charen Buddha Token | M | C | Turning Tide | Artifact | Bag | 0 | | | | | | Whenever you discard a card, deal 1 damage to the opponent's weapon and lose 1 life. |
| Charen Sword | G,M | U | Turning Tide | Artifact | Sword | 1 | 2 | 1 | | | | You must be wearing an armor and have at least 6 cards in your hand. If unblocked, all abilities deal +1 damage until the end of turn. |
| Charge!! | G | U | Turning Tide | Ability | Usage | 0 | | | | S | | Add +2/0 to an axe or sword and +1 to all nature attack spells this turn. |
| Charging Blast | G,Av | C | Phoenix Rising | Ability | Usage | 0 | | | | | | Add +2/0 to your weapon until the end of this turn. |
| Chastise | M | R | Turning Tide | Ability | Attack | 0 | | | | P | | Gain life equal to your weapon, then tap it. Your opponent cannot equip a weapon or armor next turn. |
| Chill | Av | C | Phoenix Rising | Light Spell | Defense | 0 | | | | | | Counter a morph effect from opponent's spell or ability if there is one. |
| Chirkiel Mail | G,H,Av | C | Turning Tide | Armor | Steel | 0 | 0 | 3 | | | | |
| Chirkiel's Armor | H | C | Turning Tide | Armor | Leather | 0 | 0 | 3 | | | | When this comes into play, add an attack count to your bow or crossbow. |
| Chirkiel's Bow | H | R | Alpha | Artifact | Bow | 2 | 4 | 1 | 3 | | Ranged | |
| Chirkiel's Robe | W,S | U | Alpha | Armor | Special | 0 | 0 | 3 | | | | You cannot play attack spells until the end of this turn. |
| Choke | G | C | Turning Tide | Artifact | Bag | 1 | 0 | 1 | | | | Whenever your opponent draws a card, deal 1 damage to them. When destroyed or removed, your opponent gains life equal to their hand size. |
| Chop | M | C | Phoenix Rising | Ability | Attack | 0 | | | | | | Deal 1 damage to each opponent for each item in your playfield. Armors cannot block this attack. |
| Clairvoyance | W,S | U | Phoenix Rising | Artifact | Bag | 1 | 0 | 1 | | | | While this is in play, both players play with their hands revealed. |
| Clarity | E | C | Alpha | Light Spell | Usage | 0 | | | | | | Draw a card. |
| Claymore | G | R | Dragon Realm | Artifact | Sword | 2 | 5 | 3 | | | | You lose 1 life when playing this card. |
| Cleansed Wand | P,W | C | Turning Tide | Artifact | Light Wand | 1 | 2 | 1 | 2 | | Ranged | You cannot block with this. |
| Clotaun Blade | K,S | R | Turning Tide | Artifact | Sword | 1 | 1 | 2 | | | Fast Strike | Whenever this attacks and isn't blocked by a weapon or shield, draw a card. You cannot block with this. |
| Clotaun Wand | S | U | Turning Tide | Artifact | Light Wand | 1 | 1 | 1 | | | | You cannot block with this. While in play, your hand size is increased by 1. Destroy this when you discard a card. |
| Clotaun War-Bow | H | R | Turning Tide | Artifact | Bow | 2 | 2 | 3 | 3 | | Ranged | Whenever an opponent draws or returns a card to their hand, this gets +1/+1 until your turn ends. |
| Cluster Mana | W | C | Dragon Realm | Dark Spell | Usage | 0 | | | | | | Add +3/+0 to a dark wand you are holding until the end of your turn. Remove an attack count from it. Discard a chosen card from your hand. |
| Clutter | M | C | Turning Tide | Ability | Usage | 0 | | | | | Double Ability | Your opponent cannot equip a weapon. You cannot play defense abilities in your opponent's next turn. |
| Cobblestone Shield | K | U | Phoenix Rising | Artifact | Shield | 1 | 0 | 2 | | | | You must be holding a sword. Add +2/+2 to it until the end of this turn. |
| Coldborn Crossbow | H | U | Turning Tide | Artifact | Crossbow | 1 | 3 | 2 | 2 | | Ranged | When your opponent discards a card, add an attack count to this. |
| Colossus Axe | G | U | Phoenix Rising | Artifact | Axe | 1 | 3 | 2 | | | Untappable, Conjoined | Put the top 3 cards of your deck into your discard pile when this comes into play. |
| Combat Glare | G,M,A | C | Dragon Realm | Ability | Attack | 0 | | | | | | You cannot be holding a weapon. Your opponent cannot attack next turn. If your opponent blocked your weapon attack, deal 2 damage to them. |
| Combat Knife | H,Av | C | Dragon Realm | Artifact | Sword | 1 | 2 | 1 | | | | |
| Combat Mace | G,P | C | Dragon Realm | Artifact | Mace | 1 | 3 | 1 | | | Untappable | |
| Combat Recovery | K,Av | C | Alpha | Ability | Usage | 0 | | | | | | You don't have to tap your weapon to attack this turn. |
| Complete Deflect | A | C | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 2 damage points from opponent's attack. Deals 1 damage point to your opponent. |
| Composite Crossbow | H | R | Alpha | Artifact | Crossbow | 2 | 4 | 1 | 2 | | Ranged | |
| Concentrated Blast | P | R | Alpha | Light Spell | Attack | 0 | | | | | | Deals 3 damage points to your opponent. You cannot block on his next attack phase. |
| Conduction | P | C | Turning Tide | Light Spell | Usage | 0 | | | | | | You cannot be holding a shield when playing this. Add +2/0 to your sword until the end of this turn. |
| Confusion | W,Av | C | Dragon Realm | Dark Spell | Usage | 0 | | | | | | Your opponent discards 1 random card from their hand. |
| Consume | W | R | Phoenix Rising | Dark Spell | Usage | 0 | | | | | | Your opponent must have a weapon. Add power to your dark wand equal to the power of that weapon until the end of this turn. Lose 3 life. |
| Contingency | M | U | Turning Tide | Ability | Defense | 0 | | | | | | This can only be played on the attack phase. Reduce 3 damage and deal 1 damage to their weapon. This isn't defense retaliation. |
| Conversion | P | C | Turning Tide | Light Spell | Usage | 0 | | | | M | | Draw 2 cards and gain 2 life. You cannot attack in your next attack phase. |
| Conversion Mace | P | V | Phoenix Rising | Artifact | Mace | 1 | 5 | 1 | | | | You must be wearing a shield to attack. When destroyed or removed, destroy your shield as well. |
| Corkscrewed Rod | M | U | Phoenix Rising | Artifact | Mace | 1 | 0 | 1 | | | Untappable, Ranged | Whenever your opponent attacks, deal 1 damage to their weapon. |
| Corrosive Armor | W | U | Phoenix Rising | Armor | Steel | 0 | 0 | 1 | | | Remove | Remove: Draw 2 cards and lose 3 life. |
| Corrupt | A | U | Turning Tide | Ability | Defense | 0 | | | | W | | Reduce 2 damage from an attack. They cannot play defense spells or abilities or block next turn. |
| Cosmic Blast | W | R | Turning Tide | Dark Spell | Attack | 0 | | | | G | | Deal 2 damage to the opponent. Armors cannot block this attack. Your opponent cannot attack next turn. |
| Counter Spell | S,H,Av | C | Alpha | Light Spell | Defense | 0 | | | | | | Cancel all effects from target spell. |
| Creeping Dodge | H | U | Phoenix Rising | Ability | Defense | 0 | | | | | | You must have a bow. Reduce 3 damage from an attack and add 1 attack count to your bow. It gets -1/0 until the end of your next turn. |
| Crescent Mace | P | C | Dragon Realm | Artifact | Mace | 1 | 2 | 2 | | | | When Crescent Mace is put into a graveyard from play, Gain 2 life. |
| Cripple | A,Av | C | Dragon Realm | Ability | Defense | 0 | | | | | | Tap your opponent's weapon. Your opponent cannot use an attack ability until the end of this turn. |
| Critical Damage | G,Av | C | Alpha | Ability | Usage | 0 | | | | | | Add +2/+0 to a weapon you have on the playfield until the end of this turn. |
| Crusader | G | C | Turning Tide | Light Spell | Usage | 0 | | | | P | | Add +2/0 to your mace this turn and gain 3 life. You cannot play attack spells in your next spell/ability phase. |
| Crusader Shield | P | U | Alpha | Artifact | Shield | 1 | 0 | 5 | | | | You cannot play this card if you are wearing an armor. |
| Crusader's Mace | P | U | Phoenix Rising | Artifact | Mace | 1 | 4 | 3 | | | | You must have less than 8 life when playing this. You can only attack if you have more than 12 life. When this comes into play, gain 2 life. |
| Cryptic Convention | W | U | Turning Tide | Dark Spell | Usage | 0 | | | | S | | Draw 3 cards. This cannot be responded to. |
| Crystal Bolt | P | U | Dragon Realm | Light Spell | Attack | 0 | | | | | | You must be holding a weapon when using this. Deal 2 damage to the opponent. Your opponent cannot block you on your next attack phase. |
| Crystal Orb | P,W,S,Av | U | Alpha | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: Your opponent cannot block your next 2 attacks. |
| Crystal Shield | P | U | Phoenix Rising | Artifact | Shield | 1 | 0 | 3 | | | Remove | You must block on your opponent's turn. Remove: Your opponent cannot block for 2 turns. |
| Crystal Sword | W | R | Alpha | Artifact | Sword | 1 | 4 | 1 | 1 | | Fast Strike | You cannot have an armor or more than 12 life points when playing this card. |
| Cuffed Orb | M | R | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | Unblockable | Your weapon gets -1/0 and is unblockable while this is in play. |
| Cursed Scepter | W | R | Dragon Realm | Artifact | Dark Wand | 1 | 4 | 1 | 2 | | Ranged | If destroyed or removed with counts remaining, discard a random card. |
| Cutlass | K | R | Alpha | Artifact | Sword | 1 | 3 | 3 | | | Fast Strike | You can't be holding a shield when playing this card. |
| Cyclops Hammer | G | R | Alpha | Artifact | Mace | 2 | 5 | 2 | | | | |
| D'Harkes Orb | S | V | Phoenix Rising | Artifact | Orb | 1 | 0 | 4 | X | | | At the beginning of each turn, deal 1 damage to all items in play and remove a count from this. |
| Dabble | E | C | Dragon Realm | Ability | Usage | 0 | | | | | | Tap opponent's weapon. You cannot have an armor on play. You cannot use defense abilities/spells on your opponent's next turn. |
| Damage Armor | M | C | Alpha | Ability | Attack | 0 | | | | | Double Ability | Deals 3 damage points to opponent's armor. |
| Dancing Blade | K,A | R | Dragon Realm | Ability | Attack | 0 | | | | | | Destroy all items on your playfield. Deal 2 damage to your opponent for each item destroyed this way. |
| Dancing Dust | P | U | Turning Tide | Light Spell | Defense | 0 | | | | S | | Cancel all effects from an opponent's ability, then shuffle 1 random card from your discard pile into your deck. |
| Dar-Ither Hammer | G,K | U | Turning Tide | Artifact | Mace | 1 | 2 | 1 | | | Instant Equip, Untappable | |
| Dark Circle | W | C | Alpha | Dark Spell | Usage | 0 | | | | | | Add +2/+0 to a dark wand you control until the end of this turn. Deals 1 damage point to you. |
| Dark Leather Armor | K | C | Alpha | Armor | Leather | 0 | 1 | 3 | | | | |
| Dark Orb | S | U | Alpha | Artifact | Orb | 1 | 0 | 1 | | | | All your dark attack spells and dark wands get +1 damage point while this item is on the playfield. |
| Dark Ritual | Av | C | Dragon Realm | Light Spell | Usage | 0 | | | | | Instant Effect | You can play the Wizard class this turn without losing your turn. This cannot be responded to. |
| Dartesian Ballista | H | U | Turning Tide | Artifact | Crossbow | 2 | 3 | 5 | 3 | | Ranged, Untappable | Lose 3 life. You cannot be wearing an armor. |
| Dartesian Smithing | K | C | Phoenix Rising | Ability | Usage | 0 | | | | G | | Repair your armor and weapon to their original resistances. Draw a card. |
| Daybreak | W | C | Turning Tide | Dark Spell | Usage | 0 | | | | | | Add 4 attack counts to a light wand and deal 1 damage to yourself. |
| Daydream | P | R | Dragon Realm | Artifact | Bag | 1 | 0 | 1 | | | | Your maximum life is increased by 5 while this is in play. |
| Defiance | G | R | Dragon Realm | Ability | Usage | 0 | | | | | | Your opponent cannot play defense abilities this turn. |
| Defiled Ritual | M | C | Turning Tide | Ability | Attack | 0 | | | | W | Double Ability | Deal 2 damage to the opponent. They cannot attack next turn. |
| Deflagration | A | R | Alpha | Ability | Attack | 0 | | | | | | You must have a tapped weapon. Deal damage to the opponent equal to the number of attack counts on it. Destroy your weapon. |
| Deflect | K | C | Turning Tide | Ability | Defense | 0 | | | | A | | Deal 2 damage to the opponent, then repair your armor to its original resistance before taking damage. |
| Deflection | K | U | Dragon Realm | Ability | Defense | 0 | | | | | | You must be wearing a shield. Redirect up to 3 damage from an attack to your shield. |
| Demolition | M | U | Turning Tide | Ability | Usage | 0 | | | | K | Instant Effect | Damage from your weapon in play cannot be blocked by an armor or artifact this turn. |
| Demolitions Rod | M | R | Dragon Realm | Artifact | Mace | 2 | 0 | 1 | | | Untappable, Ranged | Deal 1 damage to the opponent's weapon and 2 to their armor after you attack. |
| Demon Armor | G | R | Alpha | Armor | Special | 0 | 1 | 7 | | | | When you play Demon Armor, lose 1 life point. |
| Detonate | A | R | Dragon Realm | Ability | Attack | 0 | | | | | | If your opponent weapon or shield blocked your weapon attack this turn, deal 4 damage to the opponent. This cannot be responded to. |
| Devoted Strike | M | C | Dragon Realm | Ability | Attack | 0 | | | | | | Deals damage equal to the number of items in your opponent's playfield. Armors cannot block this attack. |
| Dharmic Parry | M | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Untap your weapon. |
| Diamond Armor | P | C | Turning Tide | Armor | Special | 0 | 0 | 9 | 3 | | | Remove a count at the end of each turn. You cannot use usage spells while this is in play. |
| Diamond Orb | P | U | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | | Your light spells deal 1 less damage. When you attack, gain 1 life. |
| Diffuse | W | U | Turning Tide | Dark Spell | Attack | 0 | | | | M | | Destroy opponent's weapon. Your opponent loses life equal to its resistance. Lose 1 life. |
| Disappear | M,A | R | Turning Tide | Ability | Defense | 0 | | | | | | Reduce 5 damage from an attack and return your class to your class dock. |
| Disconnect | M | C | Phoenix Rising | Ability | Attack | 0 | | | | | | Destroy the opponent's weapon. It cannot be rebuilt. You cannot attack or use attack abilities next turn. |
| Dispel Magic | S | C | Alpha | Light Spell | Defense | 0 | | | | | | This can only be played against a spell. Cancel all effects from target spell. Draw 1 card. |
| Displace | E | C | Dragon Realm | Ability | Usage | 0 | | | | | | Destroy any bag your opponent has. |
| Disposal | A | C | Phoenix Rising | Ability | Attack | 0 | | | | | | Put the top 2 cards of your opponent's deck into their discard pile. |
| Disposed Wand | W | C | Turning Tide | Artifact | Light Wand | 1 | 2 | 1 | 2 | | Ranged | Deal 2 damage to yourself. Your opponent cannot attack next turn. |
| Distraction | Av | C | Dragon Realm | Ability | Usage | 0 | | | | | | Tap your opponent's weapon. Draw a card. |
| Dive's Lesson | M | V | Alpha | Ability | Attack | 0 | | | | | | Your opponent loses life equal to the resistance of their armor. Destroy that armor. You cannot play defensive abilities on their turn. |
| Divine Orb | E | C | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: You can play the monk or paladin class this turn without losing your turn. Draw a card. |
| Divine Shield | P | U | Dragon Realm | Artifact | Shield | 1 | 0 | 2 | | | | When Divine Shield is destroyed, gain 2 life. |
| Divining Robe | M | U | Phoenix Rising | Armor | Leather | 0 | 0 | 1 | | | Remove | Remove: Destroy your opponent's weapon. |
| Divinity | S | R | Turning Tide | Light Spell | Usage | 0 | | | | P | | Draw 2 cards. Put the top card of your discard pile on top of your deck. |
| Djinn's Faith | M | R | Turning Tide | Ability | Attack | 0 | | | | | Double Ability | You cannot have a weapon in play. Deal 2 damage to the opponent and 1 damage to their weapon. |
| Dodge | M,A,H | C | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 2 damage points from opponent's attack. |
| Double Axe | G | C | Alpha | Artifact | Axe | 2 | 2 | 4 | | | Untappable | |
| Downpour | S | U | Phoenix Rising | Nature Spell | Attack | 0 | | | | | | Deal 1 damage to all items in play. You cannot use attack spells next turn. |
| Dragon Amulet | K,Av | C | Dragon Realm | Artifact | Amulet | 0 | 0 | 1 | | | Remove | Remove: Add +1/+0 to your weapon until the end of this turn. Your weapon attack cannot be blocked this turn. |
| Dragon Claw Sword | G | C | Dragon Realm | Artifact | Sword | 2 | 2 | 5 | | | Untappable | |
| Dragon Dagger | K,A | C | Dragon Realm | Artifact | Sword | 1 | 2 | 1 | | | Instant Equip | |
| Dragon Kick | A | U | Dragon Realm | Ability | Attack | 0 | | | | | | You must be holding a weapon. Deal 3 damage to the opponent. |
| Dragon Shield | K,P | C | Dragon Realm | Artifact | Shield | 1 | 1 | 3 | | | | |
| Dragon Sphere | M,S | C | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | You cannot block while holding this. Remove: Draw 2 cards. You cannot use defense abilities on your opponent's next turn. |
| Dragon Staff | M | C | Dragon Realm | Artifact | Mace | 2 | 1 | 4 | | | | |
| Dragonslayer | H | V | Dragon Realm | Artifact | Bow | 2 | 5 | 1 | 1 | | Ranged | Dragonslayer deals 2 damage to you when played. |
| Drained Blade | A | R | Phoenix Rising | Artifact | Sword | 1 | 1 | 1 | 4 | | Fast Strike | When unblocked, put the top 2 cards of the opponent's deck into their discard pile. |
| Drainer Orb | W | U | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | | Whenever your weapon attack is unblocked, your opponent puts the top card of their deck into their discard pile. |
| Drastic Prayer | P | C | Turning Tide | Light Spell | Usage | 0 | | | | G | | You must be holding a shield. Add +2/0 to a mace until the end of this turn. Your opponent cannot block this turn. |
| Dual Katana | A | C | Dragon Realm | Artifact | Sword | 2 | 2 | 2 | | | Untappable | |
| Duck | A,H | U | Dragon Realm | Ability | Defense | 0 | | | | | | Reduce 2 damage from an attack. If you are holding a weapon, it doesn't tap when you attack next turn. |
| Dustblast | P | R | Phoenix Rising | Light Spell | Attack | 0 | | | | | | You must be holding a shield. Deal 4 damage to the opponent. You cannot block during your opponent's next turn. |
| Dwarven Axe | G | U | Alpha | Artifact | Axe | 1 | 4 | 1 | | | Untappable | |
| Earthquake | W | R | Alpha | Nature Spell | Attack | 0 | | | | | | Deals 5 damage points to your opponent. Deals 2 damage points to you as well. |
| Elven Armor | H,Av | C | Dragon Realm | Armor | Leather | 0 | 0 | 2 | | | | When Elven Armor comes into play, add 1 attack count to a bow or crossbow you control. |
| Embedded Flail | P | R | Turning Tide | Artifact | Mace | 1 | 5 | 1 | | | | You must be holding a shield when playing this. When put into your discard pile from play, remove your shield and armor as well. |
| Emerald Amulet | K,Av | U | Alpha | Artifact | Amulet | 0 | 0 | 1 | | | Remove | Remove: Add +3/+2 to an axe you have until the end of this turn. |
| Empowering Soul | Av | C | Dragon Realm | Light Spell | Usage | 0 | | | | | Instant Effect | You can play the Sorcerer class this turn without losing your turn. This cannot be responded to. |
| Enchanted Orb | E | C | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: You may play the Sorcerer class or the Wizard class this turn without losing your turn. Draw a card. |
| Encumbrance Orb | M,A | U | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Neither you or your opponent can play attack abilities for 2 turns. Your opponent cannot attack in their next attack phase. |
| Endeavor | K | C | Turning Tide | Nature Spell | Attack | 0 | | | | S | | Your opponent cannot attack next turn or block your attack next turn. |
| Energy Circle | W | C | Alpha | Dark Spell | Usage | 0 | | | | | | Add +1/+0 to a wand you control until the end of this turn. Deals 1 damage to you. |
| Energy Leak | S | C | Alpha | Light Spell | Defense | 0 | | | | | | Cancel all effects from target spell or ability. You cannot use attack spells in your next turn. |
| Engrained Roots | K | C | Turning Tide | Nature Spell | Attack | 0 | | | | H | | Your opponent cannot use attack abilities on their turn. Untap your weapon if there is one. |
| Engulf | W | V | Turning Tide | Dark Spell | Attack | 0 | | | | | | You must have more cards in your hand than your opponent. Both players discard their hands and draw 4 new cards. |
| Engulfing Venom | Av | C | Turning Tide | Dark Spell | Attack | 0 | | | | | | You cannot be wearing an armor. Deal 2 damage to the opponent and yourself. Your opponent cannot attack next turn. |
| Enlightened Flame | S | C | Turning Tide | Light Spell | Attack | 0 | | | | M | | Destroy your opponent's armor and draw 2 cards. You cannot block next turn. |
| Enlightened Robe | S | C | Turning Tide | Armor | Leather | 0 | 0 | 2 | | | | This armor receives damage from attacks that bypass armor. |
| Enrage | G | C | Dragon Realm | Ability | Usage | 0 | | | | | | Add +2/+1 to a sword or a mace you control until the end of this turn. |
| Ensnare | M | C | Dragon Realm | Ability | Defense | 0 | | | | | | Your opponent cannot attack in their next attack phase. |
| Envenom | K,H | R | Alpha | Ability | Usage | 0 | | | | | | You must be holding a weapon when playing this card. Your opponent's armor does not block your weapon this turn. Draw a card. |
| Epitaph | A | R | Turning Tide | Ability | Usage | 0 | | | | P | Instant Effect | Return the top card in your discard pile to your hand. |
| Equalize | S | R | Alpha | Light Spell | Attack | 0 | | | | | | Destroy all items on the playfield. |
| Escape | E | C | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 1 damage point from target attack. |
| Estagio's Sword | K | R | Phoenix Rising | Artifact | Sword | 1 | 2 | 2 | | | Fast Strike | Estagio's Sword gets +2/+0 during your turn. When you attack with this, you cannot attack in your next turn. |
| Evasion | A | R | Alpha | Ability | Defense | 0 | | | | | | Reduce damage from target attack to 0 and deals 1 damage to you. |
| Evocation | S | U | Alpha | Light Spell | Usage | 0 | | | | | | You must have 4 or less cards in your hand in order to play this card. Draw 3 cards. |
| Excalibur | P | R | Dragon Realm | Artifact | Sword | 2 | 4 | 5 | | | | You cannot use attack or usage spells while Excalibur is in play. |
| Exhaust | Av | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Counter a retract effect and/or morph effect from opponent's spell or ability if there is one. You cannot play any items next turn. |
| Exorcist's Cross | M | R | Alpha | Artifact | Bag | 1 | 0 | 1 | | | | Whenever a player discards a card, tap your opponent's weapon. |
| Explosion | W | U | Phoenix Rising | Dark Spell | Attack | 0 | | | | | | Your opponent loses life equal to the number of cards in your hand. Then discard your hand. |
| Explosive Cloak | W,S,H | C | Turning Tide | Armor | Leather | 0 | 0 | 1 | | | | When destroyed or removed, deal 1 damage to the opponent's weapon. |
| Explosive Orb | Av | C | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: Deal 2 damage to the opponent and 1 to yourself. |
| Explosives | A | U | Dragon Realm | Artifact | Throw | 2 | 3 | 1 | 1 | | Fast Strike | Deals 2 damage to your opponent if blocked. You cannot block with Explosives. |
| Extinction | W | V | Phoenix Rising | Dark Spell | Attack | 0 | | | | | | Both players discard their hands and all items are destroyed. Return all classes to their docks. |
| Extra Mana | W,Av | C | Alpha | Dark Spell | Usage | 0 | | | | | | Add 3 attack counts to a light wand you control. |
| Extraction | W | U | Dragon Realm | Dark Spell | Attack | 0 | | | | | | You cannot have more than 12 life. Deal 5 damage to the opponent and 1 to you. Your opponent draws 1 card. |
| Eye of Judgment | S | U | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | | Your opponent plays with their hand revealed and you cannot use defensive spells while this is in play. |
| Eye of the Prophet | M,W | R | Alpha | Artifact | Orb | 1 | 0 | 1 | | | Remove | When this card is in play, you cannot use attack spells or abilities. Remove: Draw 2 cards. |
| Fanaticism | Av | U | Alpha | Ability | Usage | 0 | | | | | | Lose 3 life points. Draw 2 cards. |
| Fast Deflect | A | U | Alpha | Ability | Defense | 0 | | | | | | Deals 2 damage points to opponent. Skip your next attack phase. |
| Fear the Reaper | G | R | Alpha | Ability | Attack | 0 | | | | | | Your weapon must be tapped. Your opponent cannot equip a weapon during their turn. If your weapon was blocked, deal 1 damage to them. |
| Feasting | H | R | Alpha | Artifact | Amulet | 0 | 0 | 1 | | | | Whenever you discard a card, add 1 attack count to your crossbow. Whenever your opponent discards a card, add +1/0 to your crossbow. |
| Feathered Plate | K | C | Phoenix Rising | Armor | Steel | 0 | 0 | 1 | | | Remove | Remove: Your opponent cannot block for the next 2 turns. |
| Featherstone Shield | K | C | Phoenix Rising | Artifact | Shield | 1 | 0 | 1 | | | Rebuild, Instant Equip | |
| Featherstone Sword | K | C | Phoenix Rising | Artifact | Sword | 1 | 1 | 1 | | | Rebuild, Instant Equip | You cannot block with this. |
| Feeding Frenzy | A | U | Phoenix Rising | Ability | Attack | 0 | | | | | | Put the top 4 cards of your opponent's deck into their discard pile. You cannot use defense abilities on your opponent's next turn. |
| Fervocity | A | C | Turning Tide | Ability | Defense | 0 | | | | G | | Deal 3 damage to the opponent. You lose 1 life. |
| Fervor | G | C | Phoenix Rising | Ability | Usage | 0 | | | | | | You cannot be wearing an armor. Add +3/0 to your weapon until the end of this turn. You cannot use attack abilities this turn. |
| Fervored Footsteps | G | C | Phoenix Rising | Ability | Attack | 0 | | | | | | You cannot be wearing an armor. Deal 1 damage to all items in play. Lose 1 life. |
| Fester | A | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Reduce 2 damage and remove any retract effect from your opponent's spell. Deal 1 damage to the opponent. |
| Fire Ball | W | U | Alpha | Dark Spell | Attack | 0 | | | | | | Deals 4 damage points to your opponent. Deals 1 damage point to you as well. |
| Fire Breath | P | U | Dragon Realm | Light Spell | Attack | 0 | | | | | | You cannot have less than 12 life when playing this. Deal 3 damage to your opponent. |
| Fire Orb | W,Av | C | Alpha | Artifact | Orb | 1 | 0 | 1 | | | | All your light attack spells and light wands get +1 attack points. |
| Fireblade | K | V | Phoenix Rising | Artifact | Sword | 2 | 3 | 3 | | | Fast Strike, Unblockable | You must have less than 10 cards in your deck. Your opponent cannot use defensive spells. |
| Fireblazed Blockade | K | C | Phoenix Rising | Ability | Defense | 0 | | | | | Retract | You must have a shield. Redirect 1 damage from opponent's attack to your shield. |
| Firecracker Blade | A | U | Phoenix Rising | Artifact | Sword | 1 | 2 | 1 | | | Fast Strike | When destroyed, both players lose 2 life. |
| Firepit | A | U | Phoenix Rising | Ability | Usage | 0 | | | | | | Discard cards from the top of your opponent's deck equal to their weapon's power. Discard a card at random from your hand. |
| First Blood | Av | V | Turning Tide | Ability | Attack | 0 | | | | | | Both players must be at 20 life when playing this. Deal 7 damage to the opponent. This cannot be responded to. |
| Flamearrow Bow | H | U | Phoenix Rising | Artifact | Bow | 2 | 2 | 2 | 2 | M | Ranged | When blocked, Morph into Monk then deal 2 damage to the blocking item. |
| Flanged Mace | P | U | Alpha | Artifact | Mace | 1 | 2 | 3 | | | | |
| Flash | P | C | Phoenix Rising | Light Spell | Defense | 0 | | | | | | Gain 1 life. Remove any retract effect attached to your opponent's spell or ability. |
| Flashback | P | U | Dragon Realm | Light Spell | Usage | 0 | | | | | | Discard 1 random card from your hand, then return 2 random cards from your graveyard to your hand. |
| Fletching Arrows | H,Av | U | Alpha | Ability | Usage | 0 | | | | | | Add 1 attack count to a bow you control. |
| Fletching Bolts | H | U | Alpha | Ability | Usage | 0 | | | | | | Add 2 attack counts to a crossbow you control. |
| Flint | P | C | Phoenix Rising | Light Spell | Usage | 0 | | | | | Retract | You must be holding a shield. Gain 2 life and deal 2 damage to your shield. |
| Focus | M,P | U | Phoenix Rising | Light Spell | Usage | 0 | | | | | | You cannot block or use defense abilities next turn. Your opponent cannot block in your next attack phase. |
| Follow Through | G,K | R | Alpha | Ability | Attack | 0 | | | | | | If your opponent blocked your weapon attack this turn with a weapon or a shield, deal 2 damage to your opponent. |
| Force Impact | M | C | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 5 damage points from opponent's weapon attack. Deals 2 damage points to attacking weapon. |
| Forearm | M | C | Phoenix Rising | Ability | Attack | 0 | | | | | Retract | You must be holding a weapon. Deal 2 damage to the opponent and deal 1 damage to your weapon. |
| Forgetfulness | W | C | Dragon Realm | Dark Spell | Attack | 0 | | | | | | Your opponent discards 2 cards at random and you lose 2 life. |
| Forgotten Lore | W | C | Dragon Realm | Dark Spell | Attack | 0 | | | | | | You must be holding a book when playing this card. Deal 4 damage to the opponent. |
| Frayed Edge | M | C | Phoenix Rising | Ability | Attack | 0 | | | | A | Double Ability | Deal 1 damage to the opponent and 1 damage to their weapon. |
| Freeze | S,Av | C | Dragon Realm | Nature Spell | Attack | 0 | | | | | | Deal 1 damage to the opponent. They cannot change classes on their next turn. |
| Freight Armor | G | U | Phoenix Rising | Armor | Steel | 0 | 0 | 3 | | | | You must be holding an axe. Add +0/2 to your axe until the end of this turn. |
| Frenzy | G,A | R | Alpha | Ability | Attack | 0 | | | | | | You can only use this card if you have less life points than your opponent. Deal 1 damage to the opponent. Untap your weapon. |
| Frequency | M | C | Turning Tide | Ability | Defense | 0 | | | | A | | Reduce 3 damage from the opponent's weapon and deal 4 damage to it. You cannot attack in your next attack phase. |
| Frost | P | R | Alpha | Light Spell | Attack | 0 | | | | | | You must be holding a shield. Deal 3 damage to the opponent. |
| Frostbite | P | C | Dragon Realm | Nature Spell | Attack | 0 | | | | | | Deal 2 damage to the opponent. Gain 1 life. You cannot block on your opponent's next turn. |
| Frosted Wand | S | C | Dragon Realm | Artifact | Light Wand | 1 | 1 | 1 | 1 | | Ranged | Your opponent cannot use attack spells the turn after you attack. This cannot block. |
| Frustration | G | C | Phoenix Rising | Ability | Usage | 0 | | | | | Retract | Add +0/1 to your weapon until the end of this turn. |
| Fugazi | M | V | Turning Tide | Artifact | Mace | 2 | 2 | 4 | | | Untappable | You must have at least 5 cards in your hand when playing this. |
| Fumigate | W | R | Dragon Realm | Dark Spell | Attack | 0 | | | | | | Destroy your opponent's weapon and armor. Fumigate deals 4 damage to you as well. |
| Furious Colossus | G | U | Turning Tide | Ability | Usage | 0 | | | | A | | Your opponent must weapon or shield block this turn. Add +0/3 to your sword or axe this turn. |
| Fury of Nature | S | R | Alpha | Nature Spell | Attack | 0 | | | | | | Deal 2 damage to the opponent. Your opponent cannot use attack spells or abilities on their next turn. |
| Future Sight | S | U | Phoenix Rising | Light Spell | Usage | 0 | | | | | | Draw 3 cards. You play with your hand revealed until the end of your next turn. |
| Garnet Amulet | G,K | C | Phoenix Rising | Artifact | Amulet | 0 | 0 | 1 | | A | | You must have the assassin class in your class dock. Morph into Assassin when you attack. |
| Garnet Orb | A | U | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | | Your attack abilities deal 1 less damage while this is in play. When your weapon attack is blocked, your opponent loses 2 life. |
| Gemstone Wand | S | U | Turning Tide | Artifact | Light Wand | 1 | 2 | 1 | 1 | | Ranged | When you attack with this, draw a card. |
| Ghostly Strike | A | V | Alpha | Ability | Attack | 0 | | | | | | Deals 5 damage points to the opponent. You cannot use defense abilities in your opponent's next turn. |
| Ghurnoth's Wisdom | W,S,Av | V | Dragon Realm | Nature Spell | Usage | 0 | | | | | | Both players draw or discard cards at random until there are 4 cards in each player's hands. |
| Giant Dwarfish Axe | G | R | Alpha | Artifact | Axe | 2 | 5 | 4 | | | | Lose 2 life points when you play this card. |
| Gift of Knowledge | S | U | Dragon Realm | Light Spell | Usage | 0 | | | | | | Draw 3 cards. Your opponent draws 1 card. |
| Gilded Bond | H | C | Turning Tide | Ability | Usage | 0 | | | | K | | Armors cannot block damage done by your sword or crossbow this turn. Draw a card and repair your armor. |
| Gladiator | | S | Alpha | Class | | 0 | | | | | | |
| Glass-Eyed Wand | W,S | U | Phoenix Rising | Artifact | Light Wand | 1 | 1 | 1 | 1 | | Ranged | When unblocked, your opponent reveals their hand until the end of this turn. |
| Glory | K,P | R | Alpha | Ability | Defense | 0 | | | | | | You must be wearing a shield. Redirect all damage from a spell to your shield. Gain 1 life point. |
| Golden Armor | P | R | Alpha | Armor | Special | 0 | 2 | 7 | | | | You cannot attack or use any attack spell while wearing this armor. |
| Gorrik's Attrition | G | R | Turning Tide | Ability | Usage | 0 | | | | | | Your sword or axe gets +3/0 until the end of this turn. Deal 1 damage to your weapon. |
| Gorrik's Axe | G | V | Phoenix Rising | Artifact | Axe | 2 | 5 | 2 | | | Unblockable | You can only play this if you have more than 12 health. You can only attack if you have less than 7 health. |
| Gorrik's Headdress | G | U | Phoenix Rising | Armor | Leather | 0 | 0 | 4 | | | | If your opponent weapon blocks your axe while this is in play, untap it. |
| Grace | K | C | Turning Tide | Light Spell | Usage | 0 | | | | P | | Restore your armor and shield to their original resistances. Gain 2 life. |
| Gravebow | H | R | Turning Tide | Artifact | Bow | 2 | 3 | 2 | 2 | | Ranged | Whenever your opponent discards a card, add +2/0 to this until the end of your turn. |
| Green Gem Wand | S | C | Phoenix Rising | Artifact | Light Wand | 1 | 2 | 1 | 3 | | Ranged, Conjoined | This cannot block. You cannot use attack spells this turn. |
| Griffin Shield | P | U | Alpha | Artifact | Shield | 1 | 0 | 4 | | | | |
| Guard | A | U | Turning Tide | Ability | Defense | 0 | | | | S | | Reduce 3 damage from your opponent's attack and draw a card. |
| Guardian Mace | G,P | C | Dragon Realm | Artifact | Mace | 2 | 2 | 3 | | | | |
| Guerrilla Coverage | H | U | Phoenix Rising | Ability | Defense | 0 | | | | A | | Reduce 1 damage from an attack and add +2/0 to a crossbow, bow or throw weapon until the end of your next turn. |
| Hailstorm | P,H | C | Dragon Realm | Nature Spell | Attack | 0 | | | | | | Deal 2 damage to the opponent. Armors cannot block this attack. You cannot block in your opponent's next turn. |
| Halberd | G | C | Alpha | Artifact | Axe | 2 | 3 | 4 | | | | |
| Hand Axe | H,Av | C | Alpha | Artifact | Axe | 1 | 1 | 2 | | | | |
| Hand Crossbow | H | C | Alpha | Artifact | Crossbow | 1 | 2 | 1 | 2 | | Fast Strike, Ranged | |
| Harkholder | H | C | Turning Tide | Artifact | Bow | 1 | 3 | 2 | 2 | | Ranged | When unblocked by a shield or weapon, add an attack count to this. |
| Harpoon | Av | R | Dragon Realm | Artifact | Throw | 2 | 3 | 1 | 1 | | Fast Strike | You cannot block with Harpoon. |
| Harvester Eye | W | R | Alpha | Artifact | Orb | 1 | 0 | 1 | | | | When you discard a card, your opponent skips their next draw phase. |
| Haunted Dreams | G | C | Phoenix Rising | Dark Spell | Attack | 0 | | | | W | | You cannot be holding a weapon. Your opponent discards and draws 2 cards. |
| Haunted Orb | A | R | Alpha | Artifact | Orb | 1 | 0 | 1 | 20 | | | Remove a count whenever a player draws, discards or attacks. When counts reach 0, deal 6 damage to the opponent. |
| Hawk Spirit | Av | C | Dragon Realm | Light Spell | Usage | 0 | | | | | Instant Effect | You can play the Hunter class this turn without losing your turn. This cannot be responded to. |
| Heal Wounds | P,Av | C | Alpha | Light Spell | Usage | 0 | | | | | | Gain 1 life point. |
| Heal Wrap | Av | U | Turning Tide | Armor | Bandage | 0 | 0 | 1 | | | Instant Equip | You cannot weapon or shield block while this is in play. When you draw a card, gain 1 life. |
| Healing Flames | P | U | Alpha | Light Spell | Usage | 0 | | | | | | Gain 3 life points. You cannot block your next opponent's attack. |
| Healing Powder | P | C | Phoenix Rising | Artifact | Flask | 1 | 0 | 1 | | | Remove | Remove: Gain 3 life. |
| Healing Touch | P | C | Alpha | Light Spell | Usage | 0 | | | | | | Gain 2 life points. |
| Heart of Faith | Av | C | Dragon Realm | Light Spell | Usage | 0 | | | | | Instant Effect | You can play the Paladin class this turn without losing your turn. This cannot be responded to. |
| Heater Shield | K | C | Dragon Realm | Artifact | Shield | 1 | 0 | 4 | | | | |
| Hefty Axe | G | R | Phoenix Rising | Artifact | Axe | 2 | 5 | 4 | | | | You play with your hand revealed while this is in play. Lose 1 life when playing this. |
| Heresy | W | U | Turning Tide | Dark Spell | Usage | 0 | | | | | | You cannot be holding a weapon. Your opponent discards 3 random cards from their hand, then draws 3 cards. |
| Heroic Armor | G | U | Phoenix Rising | Armor | Steel | 0 | 0 | 4 | | | Conjoined | When this comes into play, lose 1 life. |
| Heroic Sabre | G | U | Phoenix Rising | Artifact | Sword | 2 | 3 | 3 | | | Conjoined | Lose 1 life when playing this. |
| Hidden Dagger | W,A | U | Dragon Realm | Artifact | Sword | 1 | 2 | 1 | 1 | | Fast Strike | Armors cannot block damage done by Hidden Dagger on the turn it is played. |
| Hide | M,A | C | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 3 damage points from an opponent's attack. |
| Hideout | H | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Reduce 4 damage from an opponent's attack. You cannot attack, use attack abilities or attack spells on your next turn. |
| Hinder | S | C | Dragon Realm | Light Spell | Defense | 0 | | | | | | This can only be played against an ability. Cancel all effects from target ability. Draw a card. |
| Holding Light | P,S | C | Turning Tide | Light Spell | Defense | 0 | | | | | | Cancel all effects from an opponents usage ability. Add 1 attack count to a light wand you are holding. |
| Holy Bolt | P | U | Alpha | Light Spell | Attack | 0 | | | | | | Deal 1 damage to your opponent. Gain 1 life. |
| Holy Grail | P | V | Alpha | Artifact | Flask | 2 | 0 | 1 | | | Remove | Remove: Opponents cannot use attack spells or abilities for 2 turns. You cannot be wearing an armor when this comes into play. |
| Hook Hammer | M | U | Dragon Realm | Artifact | Mace | 1 | 2 | 1 | 1 | | Fast Strike | Untap your opponent's weapon. They must weapon or shield block you this turn. |
| Horseman's Axe | K | C | Dragon Realm | Artifact | Axe | 1 | 2 | 2 | | | Fast Strike | |
| Howl of Terror | W | C | Dragon Realm | Dark Spell | Attack | 0 | | | | | | Deal 3 damage to the opponent. This cannot be responded to. |
| Hunter | | S | Alpha | Class | | 0 | | | | | | |
| Ice Beam | P | R | Dragon Realm | Nature Spell | Attack | 0 | | | | | | You cannot have less than 15 life when playing this. Deal 3 damage to the opponent. They cannot use attack abilities next turn. |
| Ice Bolt | P,S | R | Alpha | Light Spell | Attack | 0 | | | | | | Deal 1 damage to the opponent. Your opponent cannot use attack spells or abilities on their next turn. |
| Ice Orb | W,Av | U | Alpha | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: Your opponent cannot attack on his next 2 attack phases. Deals 1 damage point to you. |
| Ice Shards | P | C | Turning Tide | Light Spell | Attack | 0 | | | | | | Deal 1 damage to all items in play. Both players gain 1 life. |
| Icicle Dagger | K | R | Alpha | Artifact | Sword | 1 | 1 | 1 | 2 | | Fast Strike | When unblocked, add 2 attack counts. Each turn, add power and defense equal to counts. |
| Idonic's Arrowhead | H | C | Phoenix Rising | Ability | Usage | 0 | | | | | | Add +1/0 and 1 attack count to your bow or crossbow. Your weapon does not tap to attack this turn. |
| Idonic's Training | H | U | Turning Tide | Ability | Usage | 0 | | | | | | Add +2/0 to a crossbow or +1/0 and 2 attack counts to a bow. You cannot use defensive spells on your opponent's next turn. |
| Idonic's Vest | H | C | Phoenix Rising | Armor | Leather | 0 | 0 | 1 | | | Remove | Remove: Add 2 attack counts to your bow or crossbow. |
| Ignite Flames | P | U | Dragon Realm | Light Spell | Usage | 0 | | | | | | Gives +2 damage to all light spells this turn. You cannot block or use defensive spells during your opponent's next turn. |
| Ignore Pain | A | U | Dragon Realm | Ability | Defense | 0 | | | | | | Reduce 4 damage from target spell or ability. |
| Immobilize | S | U | Alpha | Light Spell | Defense | 0 | | | | | | This can only be played against an ability. Cancel all effects from target ability. Deals 1 damage point to your opponent. |
| Immobilizing Light | P | C | Turning Tide | Nature Spell | Usage | 0 | | | | H | | Your opponent cannot block and your weapon does not tap when attacking this turn. |
| Immobilizing Smoke | P | C | Phoenix Rising | Light Spell | Attack | 0 | | | | | | Recover 2 life points. Neither player can play offensive spells and abilities on their next turn. |
| Impact Back | A | C | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 2 damage points from an opponent's attack. Deals 1 damage point to your opponent. |
| Imperfect Coercion | W | R | Alpha | Dark Spell | Defense | 0 | | | | | | Deals 2 damage points to your opponent. Deals 1 damage point to you as well. |
| Impervious | G,K | R | Dragon Realm | Ability | Defense | 0 | | | | | | Cancel all effects from target attack spell or ability. Lose 3 life. |
| Infused Hammer | G,K | U | Turning Tide | Artifact | Mace | 1 | 2 | 2 | 2 | | | Damaging attack abilities deal +1 damage the same turn you attack. |
| Inner-Strength | M | U | Dragon Realm | Ability | Defense | 0 | | | | | | Reduce 2 damage from an attack. If it is a weapon attack, reduce an additional 4 damage from it. |
| Intelligence | M | C | Turning Tide | Ability | Usage | 0 | | | | | Instant Effect | Draw a card. |
| Intense Disarm | M | U | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 3 damage points from opponent's weapon attack. Deals 4 damage points to attacking weapon. |
| Intervention | P | C | Turning Tide | Ability | Defense | 0 | | | | A | | Reduce 2 damage from your opponent's attack. Gain 1 life and deal 1 damage to the opponent. |
| Investigate | A | C | Phoenix Rising | Ability | Usage | 0 | | | | | | Your opponent draws a card and reveals their hand until the end of their next turn. |
| Invisibility | S | R | Alpha | Light Spell | Defense | 0 | | | | | | Reduce any damage dealt to you to 0. You cannot attack in your next attack phase. |
| Iron Armor | G,K | C | Dragon Realm | Armor | Iron | 0 | 1 | 3 | | | | |
| Iron Axe | G | V | Dragon Realm | Artifact | Axe | 2 | 4 | 4 | | | Untappable | When Iron Axe comes into play, lose 2 life. |
| Iron Mace | P,Av | C | Alpha | Artifact | Mace | 1 | 3 | 2 | | | | |
| Iron Shield | K,P,Av | C | Alpha | Artifact | Shield | 1 | 0 | 2 | | | | |
| Ironworks | K | R | Alpha | Ability | Attack | 0 | | | | | | Return the top 3 cards of your discard pile to the top of your deck. The card on top of the discard pile will be the last card drawn. |
| Itheran Axe | K | C | Turning Tide | Artifact | Axe | 1 | 2 | 2 | | | Instant Equip | |
| Itheran Mace | K | C | Dragon Realm | Artifact | Mace | 1 | 2 | 1 | | | Instant Equip, Fast Strike | |
| Itheran Sword | K | C | Turning Tide | Artifact | Sword | 1 | 2 | 1 | | | Instant Equip, Fast Strike | |
| Itheran Tactics | P | C | Turning Tide | Light Spell | Usage | 0 | | | | K | | You must be holding a mace. Your opponent cannot block this turn. Repair your armor and shield. |
| Jab | M | C | Dragon Realm | Ability | Attack | 0 | | | | | Instant Effect | Your opponent loses 1 life point. Armors cannot block this attack. Deals 1 damage to yourself. |
| Jack-O-Lantern | W | R | Alpha | Artifact | Orb | 1 | 0 | 1 | 3 | | | Whenever you discard a card, deal 2 damage to the opponent and remove a count from this. |
| Jasper Amulet | G,K | C | Phoenix Rising | Artifact | Amulet | 0 | 0 | 1 | | M | | You must have the Monk class in your class dock when playing this. Morph into Monk when you attack. |
| Jihono's Sword | K | U | Phoenix Rising | Artifact | Sword | 1 | 3 | 3 | | | Fast Strike | You must have an armor to attack. You cannot block with this. |
| Juggernaut | G | R | Alpha | Ability | Usage | 0 | | | | | | Add +0/+3 to a sword or axe you have until the end of this turn. |
| Kameka's Ashes | P | U | Turning Tide | Artifact | Flask | 1 | 0 | 1 | | | | Whenever an opponent discards a card, gain 1 life. |
| Kameka's Beauty | P | C | Turning Tide | Light Spell | Attack | 0 | | | | | Instant Effect | You must have an untapped weapon. Neither player can block in their opponent's next attack phase. |
| Kanton Armor | G | C | Turning Tide | Armor | Steel | 0 | 1 | 3 | | | | Your axe doesn't tap when attacking the turn you play this. |
| Karma | M | V | Dragon Realm | Ability | Attack | 0 | | | | | | Opponent loses life equal to the power of their tapped weapon. You cannot block or use defensive abilities next turn. |
| Katana | A | U | Alpha | Artifact | Sword | 1 | 2 | 1 | | | Fast Strike | |
| Kidney Shot | A | U | Alpha | Ability | Defense | 0 | | | | | | Deals 1 damage point to your opponent. He/She cannot attack in his/her next attack phase. |
| Kisera Blade | K,A | U | Turning Tide | Artifact | Sword | 1 | 2 | 3 | | | Fast Strike | When destroyed or removed from the playfield, discard a random card from your hand. |
| Kite Shield | K | U | Dragon Realm | Artifact | Shield | 1 | 0 | 5 | | | | You cannot be wearing an armor when playing this card. |
| Kithlra's Grace | K | C | Turning Tide | Ability | Usage | 0 | | | | | | You must be holding a shield. Add +1/0 to your weapon until the end of this turn, it cannot be blocked by your opponent's items. |
| Kithlra's Headdress | K | U | Phoenix Rising | Armor | Special | 0 | 0 | 3 | | | Rebuild | Whenever you attack, deal 1 damage to this. |
| Kithlra's Locket | K | R | Turning Tide | Artifact | Amulet | 0 | 0 | 1 | | | | After attacking, add an attack count to your bow or crossbow. You cannot use defensive abilities while this is in play. |
| Kithlra's Sabre | K | V | Turning Tide | Artifact | Sword | 1 | 2 | 2 | | | Fast Strike | This gains +2/+4 and cannot be blocked by armors the turn it is played. |
| Knight | | S | Alpha | Class | | 0 | | | | | | |
| Knight Armor | K | R | Alpha | Armor | Steel | 0 | 0 | 6 | | | | You cannot attack this turn. You cannot block in your opponent's next turn. |
| Knockout | G,A,Av | U | Alpha | Ability | Attack | 0 | | | | | | Deals 1 damage point to your opponent. They cannot attack on their next attack phase. |
| Kyuden Bolts | H | C | Phoenix Rising | Ability | Usage | 0 | | | | | | Add +1/0 to your crossbow until the end of this turn, then untap it. |
| Kyuden Crossbow | H | V | Phoenix Rising | Artifact | Crossbow | 2 | 4 | 5 | 3 | | Ranged, Untappable | When you draw a card, tap this. |
| Lapse Scepter | W | C | Dragon Realm | Artifact | Light Wand | 2 | 2 | 1 | 2 | | | Discard a random card when playing this. If unblocked, your opponent discards a random card. |
| Lariat | A | R | Phoenix Rising | Ability | Attack | 0 | | | | | | Deal 4 damage to the opponent. Return your class to it's class dock. |
| Last Gasp | A | V | Dragon Realm | Ability | Attack | 0 | | | | | | You can only use this card if you have 6 or less health. Deal 5 damage to the opponent. |
| Last Stand | K,S | R | Dragon Realm | Nature Spell | Attack | 0 | | | | | | Play with less than 4 cards in your deck. Cannot be responded to. Your opponent loses 5 life points. You cannot play defense spells next turn. |
| Lazarus' Demise | M | R | Phoenix Rising | Ability | Attack | 0 | | | | | | You must have a weapon. Destroy the opponent's weapon. They cannot equip a weapon on their turn. You cannot use abilities next turn. |
| Leather Quiver | H,Av | U | Dragon Realm | Artifact | Amulet | 0 | 0 | 2 | | | Remove | Remove: Add 2 attack counts to a bow or crossbow you control. You cannot use attack spells or abilities this turn. |
| Lethonan's Shield | K | U | Dragon Realm | Artifact | Shield | 1 | 0 | 1 | | | | If your weapon gets blocked during your attack phase, restore your armor to its original resistance, otherwise, restore your weapon. |
| Life Drain | W | U | Alpha | Dark Spell | Attack | 0 | | | | | | Your opponent loses 2 life points. Gain 1 life. Armors cannot block this attack. |
| Lifeline Shield | P | U | Phoenix Rising | Artifact | Shield | 1 | 0 | 2 | | K | Conjoined | You must have the Knight class. Morph into Knight and repair this when you block with it. |
| Lightning Bolt | P | C | Alpha | Light Spell | Attack | 0 | | | | | | Deals 2 damage points to your opponent. |
| Lightning Wand | S | U | Alpha | Artifact | Light Wand | 1 | 2 | 1 | 3 | | Ranged | You cannot block with this weapon. |
| Lightstone Shield | P | U | Turning Tide | Artifact | Shield | 1 | 1 | 4 | | | | You cannot be holding a weapon when playing this. |
| Limestone Kite | P | U | Turning Tide | Artifact | Shield | 1 | 0 | 5 | | | | You cannot be holding a weapon when playing this. |
| Lividity | G | R | Phoenix Rising | Ability | Usage | 0 | | | | | | You cannot be wearing an armor. Add +0/3 to your weapon until the end of this turn. You cannot use attack abilities this turn. |
| Locket of Ashes | P | U | Phoenix Rising | Artifact | Amulet | 0 | 0 | 1 | | | | Whenever your opponent discards a card, gain 1 life. |
| Long Bow | H | C | Alpha | Artifact | Bow | 2 | 3 | 3 | 3 | | Ranged | |
| Long Sword | K | C | Alpha | Artifact | Sword | 1 | 3 | 2 | | | Fast Strike | |
| Lullaby | P | C | Dragon Realm | Light Spell | Usage | 0 | | | | | | You must be holding a shield when playing this. Your opponent cannot block this turn. |
| Mace Abilities | G | C | Alpha | Ability | Usage | 0 | | | | | | Add +3/0 to a mace you have until the end of this turn. |
| Macuahuitl | P | C | Turning Tide | Artifact | Mace | 1 | 3 | 4 | | | | You cannot block with this. |
| Maderk's Hideout | M,P | U | Dragon Realm | Ability | Defense | 0 | | | | | | You cannot be wearing an armor. Reduce 2 damage from an attack. Your opponent cannot attack on his next attack phase. |
| Magic Barrier | S | C | Alpha | Light Spell | Defense | 0 | | | | | | This can only be played on your opponent's attack phase. Reduces up to 3 damage points from a weapon attack. Draw 1 card. |
| Magic Bolt | H | R | Alpha | Ability | Usage | 0 | | | | | | Add +4/0 to a crossbow you control until the end of this turn. You cannot use attack spells during this turn. |
| Magic Deflection | S | C | Phoenix Rising | Light Spell | Defense | 0 | | | | K | | You must be holding a shield. This can only be played in response to a spell. Redirect up to 3 damage to your shield. |
| Magic Dispersion | S | U | Phoenix Rising | Light Spell | Defense | 0 | | | | | | You can only play this if you have more than 30 cards in your deck. Draw a card and cancel all effects of any opponent's spell. |
| Magic Missile | E | C | Alpha | Light Spell | Attack | 0 | | | | | | Deals 1 damage point to your opponent. Deals 1 damage point to you as well. |
| Magical Touch | P | U | Turning Tide | Light Spell | Usage | 0 | | | | | | Gain 4 life and discard a random card from your hand. |
| Magma | W | U | Alpha | Dark Spell | Attack | 0 | | | | | | Deal 2 damage to the opponent for every item they have on the playfield. |
| Magnetic Flight | S | C | Turning Tide | Light Spell | Attack | 0 | | | | | | Your opponent cannot block in your next attack phase. Draw a card. |
| Magnetic Orb | W,S,Av | C | Turning Tide | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: Your opponent must weapon block this turn if able. |
| Magnetized Amulet | K,Av | C | Turning Tide | Artifact | Amulet | 0 | 0 | 1 | | | Remove | Remove: Your opponent must weapon or shield block this turn if able. |
| Mana Blast | W | U | Alpha | Dark Spell | Usage | 0 | | | | | | Add +3/+0 to a dark wand you have until the end of this turn. Deals 2 damage points to you. |
| Mana Leak | S | C | Dragon Realm | Light Spell | Defense | 0 | | | | | | You must be holding a wand when playing this. Cancel all effects from a spell or ability. Remove 1 attack count from your wand. |
| Mana Pit | W | C | Turning Tide | Dark Spell | Usage | 0 | | | | | | Add 1 attack count to your dark wand and untap it. |
| Marcos Malevolence | W | C | Turning Tide | Dark Spell | Usage | 0 | | | | | Instant Effect | Tap your opponent's weapon and discard a random card. |
| Marrow Crossbow | H | R | Phoenix Rising | Artifact | Crossbow | 2 | 3 | 1 | 1 | P | Ranged | When destroyed, Morph into Paladin and gain life equal to the power of this. |
| Martial Arts | M | U | Alpha | Ability | Attack | 0 | | | | | | Deals 4 damage points to your opponent. Deals 2 damage points to you as well. |
| Martyrdom | W | U | Dragon Realm | Dark Spell | Attack | 0 | | | | | | You must be wearing an armor when playing this. Deal 5 damage to the opponent. Then, remove your armor. |
| Materialize | M | U | Turning Tide | Ability | Attack | 0 | | | | | | Deal 1 damage to one of each orb, flask, bag and book your opponent controls. Draw a card. |
| Medallion | Av | C | Turning Tide | Artifact | Amulet | 0 | 0 | 1 | | | Instant Equip, Remove | Remove: Add +1/1 to a weapon until the end of this turn. |
| Meditate | M | U | Alpha | Ability | Usage | 0 | | | | | | Draw 2 cards. You cannot block or use any defensive abilities during your opponent's next turn. |
| Melee | K | C | Phoenix Rising | Ability | Attack | 0 | | | | | | You must be wearing a shield. Deal 1 damage to all items in play. |
| Melt Weapon | M | C | Alpha | Ability | Attack | 0 | | | | | Double Ability | Deals 2 damage points to a weapon your opponent controls. |
| Melting Impact | M | U | Phoenix Rising | Ability | Defense | 0 | | | | | | This can only be played on the attack phase. Reduce 3 damage and deal 1 damage to their weapon. This isn't defense retaliation. |
| Memento | S | V | Alpha | Light Spell | Usage | 0 | | | | | | Discard your hand. Draw 6 cards. |
| Metal Orb | E | C | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: You may play the Gladiator or Knight class this turn without losing your turn. Your opponent cannot attack next turn. |
| Metalframe Armor | K | C | Turning Tide | Armor | Steel | 0 | 0 | 2 | | | | You must be holding a sword. Your sword gets a boosted +1/+4 until the end of this turn. |
| Meteor Storm | W | C | Alpha | Dark Spell | Attack | 0 | | | | | | Deals 3 damage points to your opponent. Their armor cannot reduce this attack. |
| Mind Blast | W | R | Alpha | Dark Spell | Defense | 0 | | | | | | You must have less cards in your hand than your opponent does in their hand in order to use this card. Deals 2 damage to the opponent. |
| Mind Synergy | Av | C | Dragon Realm | Ability | Usage | 0 | | | | | Instant Effect | You can play the Monk class this turn without losing your turn. This cannot be responded to. |
| Miner's Armor | K | U | Phoenix Rising | Armor | Leather | 0 | 1 | 3 | | M | Conjoined | |
| Mineral Orb | P,W | C | Turning Tide | Artifact | Orb | 1 | 0 | 1 | | | | Your axes gain a boosted +2/0 while this is in play. |
| Mirrored Armor | G,K | C | Dragon Realm | Armor | Special | 0 | 0 | 4 | | | | This armor takes damage from attacks that bypass armor. |
| Mob Mentality | Av | C | Turning Tide | Ability | Usage | 0 | | | | | | You must have a weapon, shield and armor. Add +2/0 to your weapon and the opponent cannot block until the end of this turn. |
| Mohtarim's Cruelty | W | U | Dragon Realm | Dark Spell | Usage | 0 | | | | | | Your opponent discards 2 cards from their hand at random, then they draw a card. |
| Monarch Shell | Av | C | Turning Tide | Artifact | Orb | 1 | 0 | 1 | | | Remove | You cannot be holding a weapon. Remove: Your opponent cannot block this turn or attack in their next attack phase. |
| Monk | | S | Alpha | Class | | 0 | | | | | | |
| Monolit Orb | Av | U | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: Your opponent cannot use defensive spells or abilities this turn. |
| Moon Talisman | H,Av | C | Dragon Realm | Artifact | Amulet | 0 | 0 | 1 | | | Remove | Remove: Add +2/+0 to a crossbow you control until the end of this turn. Add 1 attack count to your crossbow as well. |
| Moonshine | W | U | Turning Tide | Light Spell | Usage | 0 | | | | P | | All light artifacts and spells deal +2 damage this turn. Gain 3 life. You cannot use usage spells this turn. |
| Morning Star | K,P | U | Alpha | Artifact | Mace | 1 | 3 | 3 | | | | |
| Mystraint | W | C | Turning Tide | Dark Spell | Defense | 0 | | | | A | | Deal 2 damage to the opponent. They discard a card at random and you lose 1 life. |
| Nagashi | M,A | R | Turning Tide | Ability | Defense | 0 | | | | | | Reduce 2 damage from an opponent's attack and deal 2 damage to their armor. You cannot use attack abilities on your next turn. |
| Naginata | G,K | R | Alpha | Artifact | Sword | 2 | 4 | 3 | | | | |
| Natural Instincts | H | R | Dragon Realm | Nature Spell | Defense | 0 | | | | | | You must be holding a bow when playing this card. Reduce 4 damage from target attack. Remove an attack count from your bow. |
| Nature's Growth | H | C | Turning Tide | Light Spell | Usage | 0 | | | | P | | Gain 3 life and add 3 attack counts to your crossbow. You cannot block during your opponent's next turn. |
| Nature's Wrath | W | R | Turning Tide | Nature Spell | Attack | 0 | | | | H | | You cannot have a weapon in play. Deal 5 damage to the opponent. They draw a card. |
| Natureborn Bow | H | U | Phoenix Rising | Artifact | Bow | 2 | 3 | 1 | 2 | | Ranged, Conjoined | |
| Necromancer Book | W | U | Alpha | Artifact | Book | 1 | 0 | 1 | | | Remove | Remove: Add +3/+0 to a dark wand you control until the end of this turn. |
| Necromancy | P,W | C | Dragon Realm | Light Spell | Usage | 0 | | | | | | Shuffle the top card of your graveyard into your deck. |
| Negate | S,Av | C | Dragon Realm | Light Spell | Defense | 0 | | | | | | Cancel all effects from target usage ability. |
| Net | H,Av | C | Alpha | Artifact | Throw | 1 | 1 | 1 | 3 | | Ranged | When you attack with this, your opponent cannot attack on his next attack phase. |
| Nightmare | W | R | Dragon Realm | Artifact | Bag | 1 | 0 | 1 | | | | Whenever a player draws a card, Nightmare deals 1 damage to that player. |
| Niknibow | A,H | C | Turning Tide | Artifact | Crossbow | 1 | 2 | 1 | 3 | | Fast Strike, Ranged | You cannot play attack abilities the turn you play this. |
| Niknikut Shield | K,Av | C | Dragon Realm | Artifact | Shield | 1 | 0 | 2 | | | Instant Equip | |
| Nokhimer | G | U | Turning Tide | Artifact | Axe | 1 | 3 | 3 | | | | When you attack, all your nature spells deal +1 damage this turn. |
| Nomadic Instincts | H | U | Turning Tide | Ability | Usage | 0 | | | | W | | Your opponent discards 2 cards at random and then draws 1 card. |
| Oblivion Staff | M | C | Dragon Realm | Artifact | Mace | 2 | 1 | 2 | | | Unblockable, Untappable | |
| Onyx Amulet | G,K | C | Phoenix Rising | Artifact | Amulet | 0 | 0 | 1 | | W | | You must have the wizard class in your class dock when playing this. Morph into Wizard when you attack. |
| Onyx Orb | W | U | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | | Your dark spells deal 1 less damage while this is in play. When you attack, your opponent reveals their hand until the end of your turn. |
| Opal Amulet | G,K | C | Phoenix Rising | Artifact | Amulet | 0 | 0 | 1 | | S | | You must have the sorcerer class in your class dock when playing this. Morph into Sorcerer when you attack. |
| Opal Orb | S | U | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | | Your nature spells deal 1 less damage while this is in play. When you attack, draw a card. |
| Orb of Silence | W,S | U | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: Neither you nor your opponent can play attack spells for 2 turns. Your opponent cannot attack in their next attack phase. |
| Orb Seeker | E | C | Dragon Realm | Ability | Usage | 0 | | | | | | Destroy your opponent's orb. |
| Ornament | Av | R | Alpha | Artifact | Orb | 1 | 0 | 1 | 2 | | Instant Equip, Conjoined | You may change classes and not lose this turn. Lose 2 life if removed. |
| Overgrow | H | C | Turning Tide | Ability | Attack | 0 | | | | M | Double Ability | Your opponent cannot equip a weapon or armor on their next turn. |
| Paccii Club | M | U | Dragon Realm | Artifact | Mace | 2 | 1 | 2 | | | Untappable, Conjoined | |
| Pacifism | S,Av | C | Alpha | Light Spell | Defense | 0 | | | | | | Cancel all effects from target attack ability. |
| Paladin | | S | Alpha | Class | | 0 | | | | | | |
| Paralyze | S | C | Phoenix Rising | Light Spell | Defense | 0 | | | | | | You must have more than 30 cards in your deck. Draw a card and cancel all effects of your opponent's ability if there is one. |
| Parry | K,M,Av | C | Turning Tide | Ability | Attack | 0 | | | | | Double Ability | Your opponent cannot attack next turn. |
| Payback | A | R | Alpha | Ability | Attack | 0 | | | | | | Deals to the opponent the same amount of damage you got from the last time you lost life up to their last turn. |
| Penitence | K | V | Alpha | Ability | Attack | 0 | | | | | | You must be holding a weapon when playing this card. Your opponent cannot use attack spells or abilities on their next turn. |
| Pentacle Wand | W | C | Dragon Realm | Artifact | Dark Wand | 1 | 6 | 1 | 1 | | Ranged | Pentacle Wand does not untap on your untap phase. |
| Persecution | G | C | Turning Tide | Ability | Attack | 0 | | | | M | Double Ability | Deal 2 damage to the opponent's weapon. If you have a tapped weapon, untap it. |
| Persevere | K | C | Dragon Realm | Ability | Defense | 0 | | | | | | Cancel all effects from target attack spell. Lose 2 life. |
| Persistence | A | C | Turning Tide | Artifact | Amulet | 0 | 0 | 1 | | | | When your weapon is blocked with a shield or a weapon, untap your weapon. If it is a crossbow, add an attack count to it. |
| Phantom Sword | K,W | C | Dragon Realm | Artifact | Sword | 1 | 2 | 3 | 2 | | Fast Strike | Your opponent cannot block Phantom Sword the turn it is played. |
| Phasing Sword | G,K | U | Dragon Realm | Artifact | Sword | 2 | 3 | 1 | 5 | | Unblockable | |
| Piercing Blow | G | C | Turning Tide | Ability | Usage | 0 | | | | H | | Your sword or axe cannot be blocked by armors, and your weapon does not tap to attack. Lose 2 life. |
| Pitchfork | Av | U | Turning Tide | Artifact | Throw | 2 | 4 | 1 | | | | When you discard a card, destroy all items on your playfield. |
| Plate Mail | G | U | Alpha | Armor | Steel | 0 | 1 | 4 | | | | |
| Poison Arrow | H | R | Turning Tide | Ability | Usage | 0 | | | | | | Add +2/0 to a bow or crossbow this turn. Armors cannot block your attack. |
| Poison Trap | W | U | Phoenix Rising | Artifact | Throw | 1 | 2 | 1 | 2 | | | This cannot attack or block, your opponent discards a random card when they attack. Then, remove an attack count. |
| Poisoned Eyes | W | U | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Your opponent plays with their hand revealed. This deals 1 damage to you. Remove: Add 1 count to your wand. |
| Poisoned Fog | W | R | Alpha | Dark Spell | Attack | 0 | | | | | | Deals 2 damage to your opponent. Deals 1 damage to you as well. They cannot attack on their next turn. |
| Pool of Knowledge | S | C | Phoenix Rising | Light Spell | Usage | 0 | | | | | | Draw 2 cards. |
| Pounce | M,H | C | Turning Tide | Ability | Defense | 0 | | | | | | Reduce 2 damage from your opponent's attack. They cannot block in your next attack phase. |
| Powdered Dust | S | C | Dragon Realm | Artifact | Bag | 1 | 0 | 1 | | | Remove | Your opponent cannot use attack spells for 2 turns. |
| Practiced Dharma | M | U | Turning Tide | Ability | Defense | 0 | | | | | | Reduce 2 damage from an opponent's attack. They cannot attack in their next attack phase. |
| Prayer | P | C | Dragon Realm | Light Spell | Defense | 0 | | | | | | Prevent 1 damage from an attack, you gain 1 life. |
| Preparation | M | U | Dragon Realm | Ability | Usage | 0 | | | | | | All attack abilities that deal damage towards your opponent gain a boosted +1 for this turn. |
| Pride | K,Av | U | Alpha | Ability | Defense | 0 | | | | | | You must be wearing a shield. Redirect up to 2 damage from an attack to your shield. Draw a card. |
| Prismatic Glare | Av | C | Dragon Realm | Ability | Usage | 0 | | | | | Instant Effect | You can play any class without losing this turn. Lose 1 life point. This cannot be responded to. |
| Prolet Lariat | M | R | Dragon Realm | Ability | Attack | 0 | | | | | | You cannot have more than 3 cards in your hand. Deal damage equal to the number of cards in your opponent's hand. |
| Prophetic Axe | S | C | Turning Tide | Artifact | Axe | 2 | 2 | 1 | | | | Both players maximum hand size is increased by 1. If you discard a card, you cannot play defense spells until the end of your opponent's turn. |
| Protect | M | U | Turning Tide | Ability | Defense | 0 | | | | | | Cancel all effects from an opponent's ability. You cannot use attack abilities on your next turn. |
| Punch | E | C | Dragon Realm | Ability | Attack | 0 | | | | | | Deal 1 damage to the opponent. Skip your next draw phase. |
| Pure Mail | K | U | Turning Tide | Armor | Special | 0 | 0 | 4 | | P | Instant Equip | You cannot use attack spells this turn. Light attack spells/wands get +2 while this is in play. |
| Purge | W | U | Alpha | Dark Spell | Attack | 0 | | | | | | Deals 2 damage to the opponent. Armors cannot block this attack. This cannot be countered or prevented. |
| Pyroblast | W,S | R | Alpha | Dark Spell | Attack | 0 | | | | | | You must be holding an untapped wand when playing this. Deal 4 damage. Remove 1 attack count from your wand, then tap it. |
| Quarterstaff | M,Av | C | Alpha | Artifact | Mace | 1 | 1 | 2 | | | Untappable | |
| Quick Study | S,Av | C | Dragon Realm | Light Spell | Usage | 0 | | | | | Instant Effect | Draw a card. |
| Quickchange | S | C | Turning Tide | Light Spell | Defense | 0 | | | | A | | Cancel all effects of an opponent's usage spell or ability. Deal 1 damage to them and draw a card. |
| Quigleaf Bomb | A | C | Phoenix Rising | Artifact | Throw | 1 | 2 | 1 | 1 | | Ranged | This cannot block. When destroyed with attack counts on it, your opponent loses 4 life. |
| Quigleaf Branch | H | V | Turning Tide | Artifact | Mace | 1 | 1 | 1 | | | | Whenever you draw or discard a card, this gets +1/+1 until the end of turn. |
| Quigleaf Crossbow | H | C | Turning Tide | Artifact | Crossbow | 1 | 2 | 1 | 2 | | Instant Equip, Ranged | |
| Quilted Armor | H | C | Dragon Realm | Armor | Leather | 0 | 0 | 4 | | | | You cannot use defense abilities while wearing Quilted Armor. |
| Raining Arrows | H | C | Turning Tide | Nature Spell | Attack | 0 | | | | | | Deal 1 damage to all items in play. Remove an attack count from your bow or crossbow. |
| Raining Shurikens | A | C | Turning Tide | Ability | Attack | 0 | | | | | | You cannot be wearing an armor when playing this. Deal 1 damage to all items in play. |
| Rampage | G | R | Alpha | Ability | Usage | 0 | | | | | | Your opponent cannot block your attack this turn. |
| Ranaka Mail | G | C | Turning Tide | Armor | Leather | 0 | 0 | 6 | | | | You must be holding a weapon when playing this. You cannot attack this turn. |
| Rapier | K,Av | C | Alpha | Artifact | Sword | 1 | 2 | 3 | | | Fast Strike | |
| Raquer Pendant | K | U | Phoenix Rising | Artifact | Amulet | 0 | 0 | 1 | | M,P | Remove | You must have the Paladin class. Remove: Morph into Paladin and add +4/+4 to your sword. |
| Reality Distortion | M | U | Dragon Realm | Ability | Attack | 0 | | | | | | Deal damage equal to the power of your opponent's weapon. You cannot attack for 2 turns. |
| Reaper Mail | G | R | Turning Tide | Armor | Special | 0 | 1 | 6 | | | | Lose 2 life when playing this. All your dark attack spells and wands gain a boosted +2/0 while this is in play. |
| Rebirth | Av | C | Phoenix Rising | Light Spell | Usage | 0 | | | | | Instant Effect | Both you and your opponent must have 20 health. Shuffle your hand into your deck, then draw 5 cards. |
| Rebound | A | C | Turning Tide | Ability | Defense | 0 | | | | K | | You must be wearing a shield. Redirect up to 3 damage from an attack to your shield. Deal 3 damage to the opponent. |
| Recant | W | C | Turning Tide | Dark Spell | Usage | 0 | | | | | | Untap your opponent's weapon and deal 1 damage to yourself. Your opponent must weapon or shield block your attack this turn. |
| Recede | Av | C | Turning Tide | Light Spell | Attack | 0 | | | | | Double Spell | You cannot be holding a weapon when playing this. Return your opponent's class to it's class dock. |
| Recollection | S | R | Phoenix Rising | Light Spell | Usage | 0 | | | | P | | Return 2 random cards from your discard pile to your hand. |
| Recycle | E | C | Dragon Realm | Light Spell | Usage | 0 | | | | | | Shuffle one random card from your discard pile into your deck. |
| Red Gem Wand | W | C | Alpha | Artifact | Dark Wand | 1 | 3 | 1 | 2 | | Ranged | |
| Redeem | P | C | Dragon Realm | Ability | Usage | 0 | | | | K | | Repair your armor to its original resistance and gain 2 life. |
| Redemption | A | R | Turning Tide | Artifact | Amulet | 0 | 0 | 1 | | | | You cannot be holding a weapon when playing this. Whenever you discard a card, deal 1 damage to the opponent. |
| Reed Crossbow | H | R | Phoenix Rising | Artifact | Crossbow | 2 | 3 | 3 | 2 | | Ranged | Untap this when you draw a card. |
| Reflex Bow | H | C | Turning Tide | Artifact | Bow | 2 | 3 | 1 | 2 | | Ranged | When you draw a card, add 1 attack count. Remove one when an opponent draws a card. |
| Refraction | K | C | Dragon Realm | Ability | Defense | 0 | | | | | | You must be wearing an armor and cannot be holding a weapon when playing this. Reduce 2 damage from target attack. |
| Regenerate | P | R | Alpha | Light Spell | Usage | 0 | | | | | | Gain 5 life points. You can't be holding a weapon when playing this card. Discard a random card from your hand. |
| Reincarnate | P | U | Alpha | Light Spell | Usage | 0 | | | | | | You can only play this card if you have 6 or less life points. Gain 4 life. |
| Reinforced Amulet | K,Av | R | Turning Tide | Artifact | Amulet | 0 | | | | | Remove | Remove: Add +0/3 to your sword or axe until the end of this turn. |
| Reinforced Quiver | H,Av | C | Dragon Realm | Artifact | Amulet | 0 | | | | | Remove | Remove: Add 2 attack counts to a bow you control. |
| Rejuvenate | P | U | Phoenix Rising | Light Spell | Usage | 0 | | | | K | | Restore all weapons and armors in play to their original resistances. |
| Relic's Crossguard | G | R | Phoenix Rising | Artifact | Sword | 2 | 4 | 4 | | | | If you block with Relic's Crossguard, lose 3 life. |
| Reload | H | C | Phoenix Rising | Ability | Usage | 0 | | | | | | Untap your bow or crossbow. If it is a crossbow, remove an attack count from it. |
| Reloading Dodge | A,H | U | Turning Tide | Ability | Defense | 0 | | | | | | Reduce 2 damage from your opponent's attack. Add 1 attack count to your bow or crossbow. |
| Rend | G | U | Alpha | Ability | Usage | 0 | | | | | | You can only play this if you have less than 6 health. Add +3/+2 to an axe or sword you control. |
| Repair Armor | K | C | Alpha | Ability | Usage | 0 | | | | | | Restore your armor to its original resistance. Draw a card. |
| Repair Shield | K,Av | C | Dragon Realm | Ability | Usage | 0 | | | | | | Restore your shield to its original resistance. Draw a card. |
| Repair Weapon | K,Av | U | Alpha | Ability | Usage | 0 | | | | | | Restore your weapon to its original value. Draw a card. |
| Repel | A | U | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 3 damage points from target spell/ability. Deals 1 damage point to your opponent. |
| Replacement | E | C | Alpha | Ability | Usage | 0 | | | | | | Draw 1 card. |
| Resist | G | C | Dragon Realm | Ability | Defense | 0 | | | | | | Cancel all effects from target attack ability. Lose 2 life. |
| Restoration | H | C | Dragon Realm | Artifact | Amulet | 0 | 0 | 1 | | | | When your opponent discards a card, deal 1 damage to them. |
| Restore Order | W | C | Turning Tide | Dark Spell | Attack | 0 | | | | K | | Deal 4 damage to the opponent and 1 to yourself. Restore your armor to its original resistance afterward. |
| Resurrect Anger | Av | C | Phoenix Rising | Ability | Usage | 0 | | | | | Retract, Instant Effect | You can change to the Gladiator class this turn without losing your turn. |
| Resurrect Darkness | Av | C | Phoenix Rising | Ability | Usage | 0 | | | | | Retract, Instant Effect | You can change to the Assassin class this turn without losing your turn. |
| Resurrect Grace | Av | C | Phoenix Rising | Light Spell | Usage | 0 | | | | | Retract, Instant Effect | You can change to the Paladin class this turn without losing your turn. |
| Resurrect Knowledge | Av | C | Phoenix Rising | Nature Spell | Usage | 0 | | | | | Retract, Instant Effect | You can change to the Sorcerer class this turn without losing your turn. |
| Resurrect Nature | Av | C | Phoenix Rising | Nature Spell | Usage | 0 | | | | | Retract, Instant Effect | You can change to the Hunter class this turn without losing your turn. |
| Resurrect Nobility | Av | C | Phoenix Rising | Ability | Usage | 0 | | | | | Retract, Instant Effect | You can change to the Knight class this turn without losing your turn. |
| Resurrect Sin | Av | C | Phoenix Rising | Dark Spell | Usage | 0 | | | | | Retract, Instant Effect | You can change to the Wizard class this turn without losing your turn. |
| Resurrect Truth | Av | C | Phoenix Rising | Ability | Usage | 0 | | | | | Retract, Instant Effect | You can change to the Monk class this turn without losing your turn. |
| Resurrection | Av | C | Phoenix Rising | Ability | Usage | 0 | | | | | Retract, Instant Effect | You can change to any class this turn without losing your turn. Lose 1 life. |
| Retaliate | A | U | Alpha | Ability | Defense | 0 | | | | | | Deals 3 damage points to your opponent. Deals 2 damage to you as well. |
| Retention | S | R | Dragon Realm | Artifact | Bag | 1 | 0 | 1 | | | | Both players' maximum hand size is increased by 2 as long as this is in play. |
| Revitalizing Powder | P | R | Alpha | Artifact | Bag | 1 | 0 | 1 | | | | At the beginning of your turn, shuffle the top card of your discard pile into your deck. You can't use defense spells while this card is on the playfield. |
| Revive | P | V | Dragon Realm | Light Spell | Usage | 0 | | | | | | You can only play this card if you have 15 or more life points. Return to maximum health. |
| Revolt | M | C | Turning Tide | Ability | Defense | 0 | | | | | | This must be played on an attack phase. Reduce 2 damage from an attack, deal 2 damage to their weapon and 2 damage to their armor. |
| Rhetoric | M | C | Turning Tide | Ability | Usage | 0 | | | | S | | Draw 3 cards, then discard 1 at random from your hand. |
| Riposte | A | C | Alpha | Ability | Defense | 0 | | | | | | You must have a weapon in your playfield in order to play this card. Deals 2 damage to your opponent. |
| Risaga | P,A | U | Turning Tide | Artifact | Sword | 1 | 2 | 1 | | | Fast Strike | You cannot be holding a shield when playing this. |
| Rise from Ashes | P | R | Phoenix Rising | Light Spell | Usage | 0 | | | | | | Gain 5 life points. Return your class to it's class dock. |
| Rising Ashes | A | C | Phoenix Rising | Ability | Usage | 0 | | | | P | | Both players discard the top card of their decks. Return 1 random card from your discard pile to your hand. |
| Roar | G,A | U | Dragon Realm | Ability | Attack | 0 | | | | | | Your opponent cannot attack next turn or block on your next attack phase. You cannot use usage or attack abilities next turn. |
| Rockslide | W | R | Turning Tide | Nature Spell | Attack | 0 | | | | | | You cannot have less than 12 life when playing this. Deal 5 damage to the opponent and discard a card of your choice. |
| Rollout | A | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Deal 1 damage to the opponent. Your attack abilities next turn deal +1 damage. |
| Root Shield | K | U | Turning Tide | Artifact | Shield | 1 | 0 | 1 | | | | While in play, all your nature attack spells deal +1 damage. |
| Rotting Skull | P | R | Alpha | Artifact | Orb | 1 | 0 | 1 | 4 | | Remove | Remove: Gain 1 life. Remove a count each time you discard a card. When counts reach 0, gain 4 life. |
| Roundhouse | M,A | C | Dragon Realm | Ability | Attack | 0 | | | | | | Deal 3 damage to the opponent. You cannot block in your opponent's next attack phase. |
| Ruby Amulet | K,Av | U | Alpha | Artifact | Amulet | 0 | 0 | 1 | | | Remove | Remove: Add +2/+3 to a sword you have until the end of this turn. |
| Runesword | S | U | Alpha | Artifact | Sword | 1 | 1 | 1 | 1 | | | When Runesword comes into play, draw a card. |
| Rupture | A | U | Alpha | Ability | Defense | 0 | | | | | | You cannot have an armor on the playfield when playing this card. Deals 4 damage to your opponent. Deals 3 damage to you as well. |
| Ruthlessness | K | C | Turning Tide | Ability | Usage | 0 | | | | G | | Add +2/0 to an axe or sword you control until the end of your turn. Repair your armor. |
| Sabre | K | R | Turning Tide | Artifact | Sword | 2 | 3 | 4 | | | Fast Strike | |
| Sacred Club | P | U | Phoenix Rising | Artifact | Mace | 1 | 1 | 3 | | | | You must be holding a shield when playing this. When you block with this, gain 1 life. |
| Sacred Flail | P | R | Alpha | Artifact | Mace | 1 | 1 | 3 | | | | When you play Sacred Flail, gain 1 life point. |
| Sage Bag | M | U | Phoenix Rising | Artifact | Bag | 1 | 0 | 1 | | | | Your attack abilities deal 1 less damage. Whenever you attack with a weapon, deal 1 damage to the opponent's weapon. |
| Sai | A | C | Dragon Realm | Artifact | Sword | 1 | 1 | 2 | | | | If Sai is destroyed or removed, this deals 1 damage to your opponent. |
| Sanctuary | M | R | Turning Tide | Ability | Defense | 0 | | | | | | Your opponent must be holding a weapon. Reduce all damage to 0 and lose 1 life. You cannot use attack abilities next turn. |
| Sapphire Amulet | K,Av | U | Alpha | Artifact | Amulet | 0 | 0 | 1 | | | Remove | Remove: Add +4/+1 to a mace you have until the end of this turn. |
| Scale Mail | G,K | C | Alpha | Armor | Steel | 0 | 0 | 5 | | | | You cannot be holding a shield. You cannot block in your opponent's next attack phase. |
| Scimitar | K,Av | U | Alpha | Artifact | Sword | 1 | 3 | 1 | | | | |
| Scorched Arrow | H | R | Dragon Realm | Ability | Usage | 0 | | | | | | Your bow or crossbow's attack this turn is not affected by your opponent's armor. Add 1 attack count to your bow or crossbow. |
| Scythe | G | V | Turning Tide | Artifact | Axe | 2 | 5 | 5 | | | | Scythe comes into play tapped. When you attack, deal 1 damage to yourself. |
| Seclusion | M | U | Dragon Realm | Ability | Defense | 0 | | | | | | Reduce damage from target weapon attack to 0. You cannot attack on your next turn. |
| Seeded Bow | H | C | Phoenix Rising | Artifact | Bow | 1 | 2 | 1 | 2 | | Ranged, Rebuild | This cannot block. |
| Seethe | G | C | Dragon Realm | Ability | Usage | 0 | | | | | | You must be holding a sword when using this card. Add +2/+0 to it until the end of this turn. It does not tap when you attack this turn. |
| Send to Ashes | M | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Destroy the opponent's weapon. It cannot be rebuilt. This is not defense retaliation. You cannot use attack abilities for 2 turns. |
| Serene Grace | P | C | Phoenix Rising | Light Spell | Attack | 0 | | | | M | Double Spell | Deal 3 damage to the opponent's weapon. |
| Serenity | P,S | C | Alpha | Light Spell | Defense | 0 | | | | | | Cancel all effects from target ability. |
| Sever | Av | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Cancel a retract effect from your opponent's spell or ability if there is one. |
| Shadow Approach | A | U | Alpha | Ability | Attack | 0 | | | | | | Deals 4 damage points to the opponent. Skip your next attack phase. |
| Shadow Arrows | H | U | Alpha | Dark Spell | Attack | 0 | | | | | | You must have a bow when using this card. Deals 3 damage to your opponent. Remove 1 attack count from your bow. |
| Shadow Sneak | A | C | Phoenix Rising | Ability | Defense | 0 | | | | | | Reduce 2 damage and remove any retract effect from your opponent's ability. Deal 1 damage to the opponent. |
| Shady Proposition | A | U | Turning Tide | Ability | Defense | 0 | | | | | | Cancel all effects from your opponent's attack spell or ability. Discard a card at random from your hand. |
| Shadyr's Robe | A | C | Phoenix Rising | Armor | Leather | 0 | 0 | 1 | | | Remove | Remove: Your opponent cannot use defensive spells or abilities this turn. |
| Shanta's Intellect | S | V | Turning Tide | Light Spell | Usage | 0 | | | | | | Draw 4 cards, then choose and discard 2 cards from your hand. You cannot use defense spells in your opponent's next turn. |
| Shanta's Orb | S | R | Phoenix Rising | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: Draw cards equal to the power of your opponent's weapon. You cannot block with a weapon or shield on your opponents next turn. |
| Shanta's Treasure | S | C | Phoenix Rising | Artifact | Flask | 1 | 0 | 1 | | | | No players can use attack spells while this is in play. Destroy this when you discard a card. |
| Shared Knowledge | S | U | Dragon Realm | Light Spell | Usage | 0 | | | | | | Both players draw 2 cards. Your opponent cannot use attack spells next turn. |
| Sharpen Axe | G | C | Phoenix Rising | Ability | Usage | 0 | | | | | | Add +2/+1 to your axe until the end of this turn. |
| Sharpening | G | C | Alpha | Ability | Usage | 0 | | | | | | Add +2/+0 to an axe or sword you have on the playfield until the end of the turn. |
| Shatter | Av | C | Dragon Realm | Ability | Usage | 0 | | | | | | Destroy all of opponent's orbs and flasks. |
| Sheik Sword | A | V | Phoenix Rising | Artifact | Sword | 1 | 1 | 1 | | | Conjoined | You cannot block with this. If destroyed, your opponent cannot use defense abilities until the end of your turn. |
| Shield of Renewal | P | V | Turning Tide | Artifact | Shield | 1 | 0 | 3 | | | | When destroyed, return 2 random cards from your graveyard to your hand, then discard a random card. |
| Shield Slam | K | U | Alpha | Ability | Usage | 0 | | | | | | You must be holding a shield. Add +1/0 to your weapon, and your opponent cannot block or use defensive spells/abilities this turn. |
| Shielded Disarm | M | C | Phoenix Rising | Ability | Defense | 0 | | | | | | You must have a shield. They cannot play defensive spells or abilities next turn. Reduce 2 damage points from an attack. |
| Shock | P,Av | C | Alpha | Light Spell | Attack | 0 | | | | | | Deals 2 damage points to your opponent. |
| Shoot the Moon | H | R | Alpha | Nature Spell | Usage | 0 | | | | | | You must be holding a crossbow. Remove up to 2 attack counts from it and draw 2 cards. |
| Short Bow | H,Av | C | Alpha | Artifact | Bow | 2 | 2 | 2 | 4 | | Ranged | |
| Shrieking Scimitar | A | C | Dragon Realm | Artifact | Sword | 1 | 3 | 1 | | | | You cannot block with this. |
| Shunt Sword | A | U | Turning Tide | Artifact | Sword | 1 | 2 | 1 | | | | If your opponent does not block this with a weapon or shield, your opponent cannot use attack abilities during their next turn. |
| Shurikens | A | C | Alpha | Artifact | Throw | 1 | 1 | 1 | 6 | | Ranged | You cannot block with this weapon. |
| Siali's Songsword | K | R | Dragon Realm | Artifact | Sword | 1 | 3 | 2 | | | Instant Equip | |
| Sian's Sacrifice | A,H | C | Dragon Realm | Ability | Defense | 0 | | | | | | You must be holding a weapon when playing this card. Reduces up to 6 damage from target attack. Destroy your weapon afterward. |
| Sickle | G | R | Alpha | Artifact | Axe | 2 | 4 | 4 | 2 | | Unblockable | Add 2 attack counts when you discard a card. |
| Sidestep | A,H | R | Alpha | Ability | Defense | 0 | | | | | | Reduces up to 2 damage from your opponent's attack. Your opponent cannot use defensive spells or abilities on your next turn. |
| Silence | W | R | Dragon Realm | Dark Spell | Attack | 0 | | | | | | Both you and your opponent skip your next draw phase. |
| Silver Armor | K | C | Phoenix Rising | Armor | Special | 0 | 0 | 4 | | A | Conjoined | You cannot attack this turn. |
| Skull Shield | K | U | Dragon Realm | Artifact | Shield | 1 | 1 | 4 | | | | You cannot block in your opponent's next attack phase when first played. |
| Skull Wand | W | R | Alpha | Artifact | Dark Wand | 1 | 4 | 1 | 1 | | Ranged | |
| Slingshot Arrow | H | C | Turning Tide | Ability | Usage | 0 | | | | S | | Add 2 attack counts to your crossbow and draw 2 cards. |
| Slither | W | C | Phoenix Rising | Dark Spell | Usage | 0 | | | | | | Your opponent discards 1 chosen card from their hand. You discard 1 chosen card from your hand. |
| Small Dagger | E | C | Alpha | Artifact | Sword | 1 | 1 | 1 | | | | |
| Small Yumi | H | U | Dragon Realm | Artifact | Bow | 1 | 2 | 2 | 2 | | Fast Strike, Ranged | |
| Smither's Armor | K | C | Dragon Realm | Armor | Special | 0 | 0 | 3 | | | | If you are holding a shield, restore it to its original resistance. |
| Smither's Sword | K | C | Dragon Realm | Artifact | Sword | 1 | 2 | 1 | | | | You must have an armor in play when playing this card. Repair your armor to its original resistance. |
| Smog | W | C | Phoenix Rising | Dark Spell | Attack | 0 | | | | | Retract | Deal 2 damage to the opponent. |
| Smokescreen | A | C | Dragon Realm | Ability | Usage | 0 | | | | | | You can't have more than 3 cards in your hand. Your opponent cannot block and defense cards can't be played until your next turn. |
| Snare Hammer | E | C | Turning Tide | Artifact | Mace | 1 | 1 | 1 | 1 | | Fast Strike | Your opponent must block this if you attack the turn it is played. |
| Snowglobe | S | R | Alpha | Artifact | Orb | 1 | 0 | 1 | 4 | | Instant Equip | When you attack, discard your hand and draw cards equal to your weapon's power. |
| Soft Leather Vest | E | C | Alpha | | | 0 | 0 | 2 | | | | |
| Solstice | K | R | Alpha | Ability | Attack | 0 | | | | | | Your opponent cannot change classes next turn. Draw a card. |
| Sorcerer | | S | Alpha | Class | | 0 | | | | | | |
| Soul of C'vah | E | U | Dragon Realm | Ability | Attack | 0 | | | | G | Double Ability | You must have the Gladiator class in your class dock. Change to the Gladiator class. This can't be responded to. |
| Soul of Cotya | E | U | Dragon Realm | Ability | Attack | 0 | | | | H | Double Ability | You must have the Hunter class in your class dock. Change to the Hunter class. This can't be responded to. |
| Soul of M'chzk | E | U | Dragon Realm | Dark Spell | Attack | 0 | | | | W | Double Spell | You must have the Wizard class in your class dock. Change to the Wizard class. This can't be responded to. |
| Soul of Rozefa | E | U | Dragon Realm | Nature Spell | Attack | 0 | | | | S | Double Spell | You must have the Sorcerer class in your class dock. Change to the Sorcerer class. This can't be responded to. |
| Soul of Siali | E | U | Dragon Realm | Ability | Attack | 0 | | | | K | Double Ability | You must have the Knight class in your class dock. Change to the Knight class. This can't be responded to. |
| Soul of Siwefa | E | U | Dragon Realm | Ability | Attack | 0 | | | | A | Double Ability | You must have the Assassin class in your class dock. Change to the Assassin class. This can't be responded to. |
| Soul of Xizona | E | U | Dragon Realm | Light Spell | Attack | 0 | | | | P | Double Spell | You must have the Paladin class in your class dock. Change to the Paladin class. This can't be responded to. |
| Soul of Zhian | E | U | Dragon Realm | Ability | Attack | 0 | | | | M | Double Ability | You must have the Monk class in your class dock. Change to the Monk class. This can't be responded to. |
| Spark | P | C | Turning Tide | Light Spell | Attack | 0 | | | | | | Deal 2 damage to the opponent. |
| Spear | H,Av | U | Alpha | Artifact | Throw | 1 | 5 | 1 | 1 | | Ranged | |
| Spiked Chestplate | G | U | Dragon Realm | Armor | Steel | 0 | 2 | 3 | | | | |
| Spiked Club | Av | R | Turning Tide | Artifact | Mace | 2 | 4 | 2 | | | | You cannot have less than 10 life when playing this. When destroyed, lose 3 life. |
| Spiked Mail | Av | C | Turning Tide | Armor | Steel | 0 | 3 | 1 | | | | |
| Spiked Shield | Av | U | Alpha | Artifact | Shield | 1 | 3 | 1 | | | | |
| Spikes | A | U | Phoenix Rising | Artifact | Throw | 1 | 0 | 1 | 5 | | Ranged | When your opponent attacks, deal 1 damage to them and remove an attack count from this. |
| Spirits of Deceit | E | C | Phoenix Rising | Dark Spell | Usage | 0 | | | | W | Retract | |
| Spirits of Faith | E | C | Phoenix Rising | Light Spell | Usage | 0 | | | | P | Retract | |
| Spirits of Growth | E | C | Phoenix Rising | Nature Spell | Usage | 0 | | | | H | Retract | |
| Spirits of Honor | E | C | Phoenix Rising | Ability | Usage | 0 | | | | K | Retract | |
| Spirits of Insight | E | C | Phoenix Rising | Nature Spell | Usage | 0 | | | | S | Retract | |
| Spirits of Purity | E | C | Phoenix Rising | Ability | Usage | 0 | | | | M | Retract | |
| Spirits of Rage | E | C | Phoenix Rising | Ability | Usage | 0 | | | | G | Retract | |
| Spirits of Shadows | E | C | Phoenix Rising | Ability | Usage | 0 | | | | A | Retract | |
| Spiritualize | M | R | Phoenix Rising | Light Spell | Attack | 0 | | | | S | | You cannot have more than 5 cards in your hand. Deal 2 damage to all items in play. |
| Splint Crossbow | H | C | Dragon Realm | Artifact | Crossbow | 2 | 3 | 2 | 6 | | Ranged | Remove an extra attack count when attacking with this. |
| Splint Mail | G | C | Dragon Realm | Armor | Iron | 0 | 0 | 5 | | | | |
| Splinter | M | U | Turning Tide | Ability | Defense | 0 | | | | | | Reduce 3 damage from an opponent's attack. If blocking an attacking weapon, deal 2 damage to the weapon. You cannot attack next turn. |
| Stabilize | S | U | Turning Tide | Light Spell | Attack | 0 | | | | | | Deal 1 damage to one of each orb, flask, bag and book your opponent controls. Draw a card. |
| Staff | M | C | Alpha | Artifact | Mace | 2 | 1 | 3 | | | Untappable | |
| Stalk | A | U | Dragon Realm | Ability | Attack | 0 | | | | | | Deal 4 damage to the opponent. You cannot use attack abilities on your next turn. |
| Stealth | A | U | Turning Tide | Ability | Defense | 0 | | | | | | Cancel all effects from an opponent's usage spell or ability. Deal 1 damage to the opponent. You cannot use attack abilities next turn. |
| Stealth Orb | E | C | Dragon Realm | Artifact | Orb | 1 | 0 | 1 | | | Remove | Remove: You may play the Assassin class or the Hunter class this turn without losing your turn. Draw a card. |
| Steel Armor | G | U | Alpha | Armor | Steel | 0 | 0 | 6 | | | | You can't have a weapon on the playfield when playing this card. |
| Steel Shield | K,Av | C | Alpha | Artifact | Shield | 1 | 0 | 3 | | | | |
| Stomp | G | U | Dragon Realm | Ability | Attack | 0 | | | | | | You cannot be wearing an armor when using this. Deal 3 damage to the opponent. Tap your weapon if there is one. |
| Straw Man | A | R | Alpha | Ability | Attack | 0 | | | | | | Your opponent must be holding a weapon. Deal 5 damage to them. You cannot block during your opponent's next turn. |
| Strike Back | A | C | Dragon Realm | Ability | Defense | 0 | | | | | | Deal 2 damage to the opponent. Deal 1 to yourself as well. |
| Studded Armor | K,H,Av | C | Alpha | Armor | Leather | 0 | 0 | 3 | | | | |
| Studded Arrow | H,Av | U | Alpha | Ability | Usage | 0 | | | | | | Add +2/+0 to a bow you have until the end of this turn. |
| Studded Bolt | H | U | Alpha | Ability | Usage | 0 | | | | | | Add +3/+0 to a crossbow you have on the playfield until the end of this turn. |
| Studded Mace | P | U | Phoenix Rising | Artifact | Mace | 1 | 2 | 3 | | | | |
| Stun | A | C | Turning Tide | Ability | Attack | 0 | | | | H | | Deal 3 damage to the opponent. They cannot attack next turn. |
| Submission | M | C | Dragon Realm | Ability | Attack | 0 | | | | | | Deals 2 damage to the opponent. Armors cannot block this attack. |
| Sudden Strike | M | C | Alpha | Ability | Attack | 0 | | | | | Double Ability | Deals 1 damage point to the opponent. Armors cannot block this attack. |
| Suffer | A | V | Turning Tide | Ability | Defense | 0 | | | | | | You must have more than 10 life and must have at least 3 cards in your hand. Deal 4 damage to the opponent. Discard a random card. |
| Summon Ammunition | H | U | Alpha | Nature Spell | Usage | 0 | | | | | | Add 1 attack count to a bow or crossbow you are holding. Untap your bow or crossbow. |
| Summon Ashbreeder | W | R | Dragon Realm | Nature Spell | Attack | 0 | | | | | | You must have an untapped wand. Tap and remove an attack count from it. Deal 5 damage to your opponent and 1 to yourself. |
| Summon Ashriser | S | R | Phoenix Rising | Nature Spell | Attack | 0 | | | | | | You must be holding a tapped weapon. Destroy your weapon and your opponent's weapon. Draw a card. |
| Summon Banse | S | C | Turning Tide | Nature Spell | Attack | 0 | | | | K | | Deal 2 damage to the opponent. They cannot block on your next attack phase. |
| Summon Bats | W | C | Dragon Realm | Nature Spell | Attack | 0 | | | | | | Deal 1 damage to the opponent. They cannot attack on their next turn. |
| Summon Bears | S,H | U | Dragon Realm | Nature Spell | Attack | 0 | | | | | | Deal 4 damage to the opponent. You cannot attack or use any spells during your next turn. |
| Summon Bees | S | C | Phoenix Rising | Nature Spell | Attack | 0 | | | | | Retract | You cannot have more than 5 cards in your hand. Deal 1 damage to the opponent and draw a card. |
| Summon Bittern | S | C | Phoenix Rising | Nature Spell | Defense | 0 | | | | | | You must have more than 30 cards in your deck. Draw a card. Reduce 3 damage from an opponent's weapon attack if there is one. |
| Summon Crow | H | C | Phoenix Rising | Nature Spell | Attack | 0 | | | | A | | Deal 2 damage to the opponent. |
| Summon Darathor | W,H | C | Phoenix Rising | Dark Spell | Attack | 0 | | | | G | | Deal 2 damage to the opponent. They discard a chosen card from their hand, then draw a card. |
| Summon Dragon Fly | S | R | Alpha | Nature Spell | Attack | 0 | | | | | | Deal 1 damage point to your opponent. He/She cannot block your attack in your next attack phase. |
| Summon Faithdealer | S | C | Phoenix Rising | Nature Spell | Attack | 0 | | | | M | | You must be holding a book. Deal 2 damage to the opponent and draw a card. |
| Summon Falcon | S,H | C | Alpha | Nature Spell | Attack | 0 | | | | | | Deals 2 damage points to your opponent. |
| Summon Giant | S | U | Alpha | Nature Spell | Attack | 0 | | | | | | Deals 4 damage points to your opponent. You cannot use defense spells in your opponent's next turn. |
| Summon Gollir | S | R | Alpha | Nature Spell | Usage | 0 | | | | | Instant Effect | Discard a chosen card from your hand, then return 2 random cards from your graveyard to your hand. |
| Summon Goothin Orc | S | C | Phoenix Rising | Nature Spell | Attack | 0 | | | | K | | Deal 0 damage to the opponent. Untap your weapon and draw a card. |
| Summon Grian | S | R | Turning Tide | Nature Spell | Defense | 0 | | | | | | Cancel all effects from you opponents attack spell or ability. |
| Summon Griffin | S,H | U | Alpha | Nature Spell | Attack | 0 | | | | | | Deals 3 damage points to your opponent. You cannot use defense abilities during your opponent's next turn. |
| Summon Groundrisers | W | R | Alpha | Dark Spell | Usage | 0 | | | | | Retract | Return the top card of your discard pile to your hand. Then, discard a chosen card. Deal 1 damage to yourself. |
| Summon Isarabaid | W | R | Phoenix Rising | Nature Spell | Attack | 0 | | | | | Retract | You must be holding a weapon. Deals 4 damage to your opponent and 2 to your weapon. Deal 1 damage to yourself. |
| Summon J'Nuh | W | R | Phoenix Rising | Nature Spell | Attack | 0 | | | | | Retract | You must have an armor in play. Deal 5 damage to the opponent and 2 to yourself. You cannot attack next turn. |
| Summon Kanjui | H | U | Turning Tide | Nature Spell | Attack | 0 | | | | M | | Deal 2 damage to the opponent's weapon and add 2 attack counts to your bow or crossbow. |
| Summon Kirchten | S | U | Turning Tide | Nature Spell | Attack | 0 | | | | H | | Deal 3 damage to the opponent and draw 1 card. |
| Summon Kirnesis | S | C | Dragon Realm | Nature Spell | Attack | 0 | | | | | | You must be holding a light wand. Deal 2 damage to the opponent, then draw a card. |
| Summon Locusts | H | C | Phoenix Rising | Nature Spell | Attack | 0 | | | | | | You must be holding a bow. Deal 2 damage to the opponent and draw a card. |
| Summon Loknar | S | R | Turning Tide | Dark Spell | Attack | 0 | | | | W | | Deal 0 damage to the opponent and draw a card. Your opponent cannot use attack spells or abilities next turn. |
| Summon Lucar | S | U | Turning Tide | Nature Spell | Attack | 0 | | | | G | | you cannot attack next turn. If your weapon was blocked, deal 4 damage to the opponent as well. |
| Summon Malignice | G | C | Phoenix Rising | Nature Spell | Attack | 0 | | | | S | | Deal 3 damage to the opponent. |
| Summon Mercyenne | S | R | Dragon Realm | Nature Spell | Attack | 0 | | | | | | You must be holding a light wand. Deal 4 damage to the opponent and remove an attack count from your weapon. |
| Summon Moonstalker | S,H | U | Dragon Realm | Nature Spell | Attack | 0 | | | | | | Deal 3 damage to the opponent. You cannot use attack spells or abilities next turn. |
| Summon Nikni Moths | S | C | Phoenix Rising | Nature Spell | Attack | 0 | | | | | | You must have more than 35 cards in your deck. Deal 1 damage to the opponent and draw a card. They cannot use attack spells next turn. |
| Summon Orcs | S | C | Alpha | Nature Spell | Attack | 0 | | | | | | Deals 3 damage points to your opponent. |
| Summon Puddlehopper | S | C | Turning Tide | Nature Spell | Attack | 0 | | | | | | Deal 2 damage to the opponent. This cannot be responded to. |
| Summon Raki Herder | S | U | Turning Tide | Nature Spell | Attack | 0 | | | | | | Deal 0 damage to the opponent and draw a card. Your opponent cannot attack next turn. |
| Summon Scorpion | H | C | Phoenix Rising | Nature Spell | Attack | 0 | | | | | Retract | You must have a bow. Deal 2 damage to the opponent and remove an attack count from your bow. Tap your bow. |
| Summon Serpent | H | C | Phoenix Rising | Nature Spell | Attack | 0 | | | | | Retract | You must be holding an untapped bow. Deal 2 damage to the opponent and remove an attack count from your bow. |
| Summon Tanin Iver | W | R | Dragon Realm | Nature Spell | Attack | 0 | | | | | | You must be holding a wand when playing this card. Deal damage equal to the number of cards in your hand. Lose 1 life point. |
| Summon Timetripper | W,S | R | Turning Tide | Dark Spell | Attack | 0 | | | | | | You must have less life and cards than your opponent. Deal 4 damage to the opponent. |
| Summon Torrent | S | U | Dragon Realm | Nature Spell | Attack | 0 | | | | | | You cannot have more than 3 cards in your hand. Deal 4 damage to the opponent. |
| Summon Vohonarth | W | V | Dragon Realm | Nature Spell | Attack | 0 | | | | | | You must be holding a light wand when playing this. Remove an attack count from it. Deal 5 damage to the opponent. |
| Summon Werewolf | H | R | Phoenix Rising | Nature Spell | Attack | 0 | | | | | | You must be holding a bow. Deal 2 damage to the opponent. They cannot attack in their next attack phase. |
| Summon Whirlwind | S | R | Phoenix Rising | Nature Spell | Attack | 0 | | | | | | You can only play this if you have more than 30 cards in your deck. Destroy all items in play and return both classes to their docks. |
| Summon Wolf | S,H | C | Alpha | Nature Spell | Attack | 0 | | | | | | Deals 1 damage points to your opponent. Draw 1 card. |
| Summon Xyrcis | S | C | Turning Tide | Nature Spell | Attack | 0 | | | | | | Deal 1 damage to the opponent and add 2 attack counts to a wand you control. |
| Sundthra's Remains | A | R | Turning Tide | Artifact | Flask | 1 | 0 | 1 | | | | You cannot be holding a weapon when playing this. When this is destroyed, your opponent loses 3 life. |
| Sundthra's Stealth | A | C | Turning Tide | Ability | Usage | 0 | | | | | Instant Effect | You cannot have any items in play. Your opponent cannot block or use defensive spells and abilities this turn. |
| Surprise Attack | M,A | R | Alpha | Ability | Attack | 0 | | | | | | You can't play this card if you have a weapon on your playfield. Deals 4 damage points to the opponent. |
| Swift Crossbow | H | U | Alpha | Artifact | Crossbow | 2 | 2 | 2 | 2 | | Untappable, Ranged | |
| Sword Abilities | G | C | Alpha | Ability | Usage | 0 | | | | | | Add +1/+2 to a sword you have until the end of this turn. |
| Sword of Sacrifice | G,W | U | Dragon Realm | Artifact | Sword | 2 | 4 | 4 | | | | Lose 1 life point when playing this. You cannot use attack spells the same turn you attack. |
| Tactics | K,Av | U | Alpha | Ability | Usage | 0 | | | | | | Untap your weapon and restore it's original resistance. |
| Tainted Dagger | W | C | Dragon Realm | Artifact | Sword | 1 | 1 | 1 | 1 | | Fast Strike | Your opponent must discard one random card from their hand after you attack. |
| Taming the Beast | H | U | Dragon Realm | Nature Spell | Usage | 0 | | | | | | All your nature spells deal an additional 2 damage until the end of this turn. |
| Tanka | G | R | Dragon Realm | Artifact | Mace | 2 | 2 | 6 | | | Untappable | Tanka comes into play tapped. When Tanka is put into your discard pile from play, lose 2 life. |
| Tanta | A | R | Phoenix Rising | Artifact | Sword | 1 | 1 | 1 | | | Fast Strike, Rebuild | You cannot block with this. When destroyed, deal 1 damage to the opponent. |
| Tanto | A | C | Dragon Realm | Artifact | Sword | 1 | 1 | 1 | | | Fast Strike | If Tanto gets destroyed, it deals 1 damage to your opponent. |
| Tarii's Ascent | P | R | Phoenix Rising | Light Spell | Attack | 0 | | | | | | Gain life equal to the power of your opponent's weapon. You cannot block on your opponent's next turn. |
| Tarnish | W | C | Phoenix Rising | Dark Spell | Usage | 0 | | | | | Retract | Your opponent plays with his hand revealed for 2 turns. |
| Taruta's Hammer | Av | U | Phoenix Rising | Artifact | Mace | 2 | 4 | 3 | | | | You can only play this with more than 14 life. You can only attack if you have less than 8 life. |
| Taunt | G,K,M,A | C | Dragon Realm | Ability | Attack | 0 | | | | | | Your opponent must be holding a weapon when using this. Your opponent must weapon attack next turn if able. |
| Templar Sword | K | R | Alpha | Artifact | Sword | 1 | 4 | 1 | | | | |
| Temptation | P | U | Turning Tide | Light Spell | Attack | 0 | | | | | | You must be holding a shield when playing this. Gain 4 life. You cannot block in your opponent's next attack phase. |
| Test of Honor | Av | C | Dragon Realm | Ability | Usage | 0 | | | | | Instant Effect | You can play the Knight class this turn without losing your turn. This card cannot be countered. |
| Thick Club | G | U | Dragon Realm | Artifact | Mace | 2 | 3 | 4 | | | | |
| Thorn Mail | G | C | Phoenix Rising | Armor | Iron | 0 | 0 | 1 | | | Remove | Remove: Add +2/+2 to your axe until the end of this turn. |
| Throatslayer | K | U | Turning Tide | Artifact | Sword | 1 | 4 | 1 | 1 | | Instant Equip, Fast Strike | You must be wearing an armor. Untap your opponent's weapon. |
| Throwing Knives | E | C | Alpha | Artifact | Throw | 1 | 1 | 1 | 2 | | Ranged | |
| Toga | S | U | Phoenix Rising | Armor | Leather | 0 | 0 | 1 | | | Remove | Remove: Draw 2 cards. |
| Total Disarm | M | U | Alpha | Ability | Defense | 0 | | | | | | Destroy attacking weapon and reduces up to 3 damage from it. You cannot use attack abilities in your next turn. |
| Touch of Memory | P | U | Dragon Realm | Light Spell | Usage | 0 | | | | | | Return one random card from your graveyard to your hand. |
| Treaty | A | C | Phoenix Rising | Ability | Usage | 0 | | | | | | Your opponent reveals their hand until the end of their next turn. You cannot use defense abilities on your opponent's next turn. |
| Tremor | W | C | Phoenix Rising | Dark Spell | Attack | 0 | | | | | | Deal 4 damage to the opponent and 1 to yourself. |
| Trip | M,Av | C | Dragon Realm | Ability | Attack | 0 | | | | | Double Ability | Deal 1 damage to the opponent. They cannot attack next turn. |
| Tsunami | W | R | Turning Tide | Nature Spell | Attack | 0 | | | | | | You must have less life than your opponent. Deal 5 damage to them. Choose and discard a card. |
| Typhoon | S | C | Turning Tide | Nature Spell | Attack | 0 | | | | | | You must have more than 25 cards in your deck. Deal 2 damage to the opponent, then draw a card. |
| Unfaltering Faith | M | U | Turning Tide | Ability | Defense | 0 | | | | | | You must have a mace. Cancel all effects from an attack spell. You cannot play attack abilities next turn. |
| Unlearn | M | U | Dragon Realm | Ability | Attack | 0 | | | | | | Return your opponent's class to their class holder. You cannot attack or use any attack abilities in your next turn. |
| Upheave | G,H | C | Turning Tide | Ability | Usage | 0 | | | | | | Add +2/0 and 1 attack count to your crossbow or add +1/0 and 1 attack count to your bow. |
| Vagrant Strike | M | R | Dragon Realm | Ability | Attack | 0 | | | | | | You cannot have any items in play when using this. Deal 2 damage to the opponent's armor if there is one, then deal 3 damage to the opponent. |
| Vanish | A | R | Alpha | Ability | Defense | 0 | | | | | | Reduce opponent's attack to 0. Deal 1 damage to the opponent. Discard a random card from your hand. |
| Vegabond | A | U | Turning Tide | Ability | Usage | 0 | | | | M | | Your opponent cannot play defensive spells or abilities this turn. All attack abilities gain +1 damage for this turn. |
| Vendetta | A | C | Dragon Realm | Ability | Attack | 0 | | | | | | You must have an untapped weapon when playing this card. Deal 4 damage to the opponent. Tap your weapon. |
| Venomous Strike | W,H | U | Dragon Realm | Dark Spell | Usage | 0 | | | | | | Armors cannot block damage done by your crossbow or light wand this turn. If you are holding a crossbow, add an attack count to it. |
| Vicegrip | A | U | Turning Tide | Ability | Defense | 0 | | | | | | This can only be played on the attack phase. Deal 3 damage to the opponent. Armors cannot prevent this damage. |
| Vigilance | K | U | Turning Tide | Ability | Usage | 0 | | | | M | Instant Effect | Your opponent cannot block or use any defense spells or abilities this turn. |
| Vined Crossbow | H | U | Phoenix Rising | Artifact | Crossbow | 2 | 3 | 1 | 2 | | Ranged, Conjoined | You cannot use attack spells the turn this comes into play. |
| Violet Gem Wand | W | R | Phoenix Rising | Artifact | Dark Wand | 1 | 3 | 1 | 3 | | Ranged, Unblockable | Lose 2 life when this comes into play. |
| Vohonarth's Wake | K | C | Phoenix Rising | Ability | Attack | 0 | | | | M | Double Ability | Deal 2 damage to the opponent's weapon and restore your armor to it's original resistance. |
| Volcanic Armor | K | V | Dragon Realm | Armor | Special | 0 | 0 | 3 | | | | You must be holding a sword when playing this. Add +2/+2 to your sword this turn. |
| War Flag | G | R | Alpha | Artifact | Orb | 1 | 0 | 2 | | | Remove | Remove: Lose 2 life. While this is in play, both players' maximum hand size is reduced by 2. |
| War Flail | K,P | C | Dragon Realm | Artifact | Mace | 1 | 4 | 2 | | | | This weapon comes into play tapped. |
| War Mace | P | U | Alpha | Artifact | Mace | 1 | 4 | 1 | | | | You can't have a shield on the playfield when playing this card. |
| War Symptom | M | U | Dragon Realm | Ability | Attack | 0 | | | | | | Deal 1 damage to every artifact in play. |
| Warrior Shield | K | R | Alpha | Artifact | Shield | 1 | 0 | 5 | | | | Skip your next attack phase. |
| Warrior's Armor | K | C | Phoenix Rising | Armor | Steel | 0 | 0 | 6 | | | | You play with your hand revealed while this is in play. |
| Wasteland | H | C | Turning Tide | Ability | Usage | 0 | | | | G | | Add +2/0 until the end of this turn and 2 attack counts to your crossbow. It does not tap when attacking this turn. |
| Wayfinder's Wand | W | C | Phoenix Rising | Artifact | Light Wand | 1 | 2 | 1 | 2 | | Ranged, Conjoined | |
| Weak Spot | M | C | Alpha | Ability | Attack | 0 | | | | | | Deals 3 damage points to the opponent. |
| Weakness | W | C | Alpha | Dark Spell | Attack | 0 | | | | | | Deals 3 damage points to your opponent. His/her armor cannot reduce this attack. |
| Whipcord Crossbow | H | C | Dragon Realm | Artifact | Crossbow | 1 | 3 | 1 | 2 | | Ranged | |
| Wisdom Robe | S | U | Alpha | Armor | Special | 0 | 0 | 2 | | | | When you play Wisdom Robe, draw a card. |
| Withered Dreams | W | C | Phoenix Rising | Dark Spell | Defense | 0 | | | | A | | Your opponent reveals their hand until the end of their next turn. Deal 1 damage to them. |
| Wizard | | S | Alpha | Class | | 0 | | | | | | |
| Wood Crossbow | H | R | Alpha | Artifact | Crossbow | 2 | 2 | 4 | 3 | | Ranged | |
| Wooden Shield | E | C | Alpha | Artifact | Shield | 1 | 0 | 1 | | | Instant Equip | |
| Wormhole | W | C | Dragon Realm | Dark Spell | Defense | 0 | | | | | | Your opponent cannot use attack spells or abilities until the end of their next turn. This deals 1 damage to you as well. |
| Wrestling | M | C | Alpha | Ability | Attack | 0 | | | | | Double Ability | Deals 2 damage points to your opponent. |
| Xizonas Conconction | P | C | Turning Tide | Artifact | Flask | 1 | 0 | 1 | | W | Remove | You must have the wizard class in your class dock. Remove: Change to the Wizard Class and gain 3 life. |
| Yellow Gem Wand | W | U | Phoenix Rising | Artifact | Dark Wand | 1 | 3 | 1 | 1 | | Ranged, Rebuild | Lose life equal to the blocked weapon defense when this blocks. |
| Zahnor's Fury | G | U | Dragon Realm | Ability | Usage | 0 | | | | | | You can only use this if you have 6 or less life. Add +4/+0 to a mace you control until the end of this turn. Lose 1 life. |
| Zemm's Ritual | A | U | Phoenix Rising | Ability | Attack | 0 | | | | | | Put the top 3 cards of your opponent's deck in their discard pile. You cannot block next turn. |
| Zen Rage | M | C | Turning Tide | Ability | Defense | 0 | | | | G | | Reduce 3 damage from an opponent's attack. Your mace or sword gain a boosted +2/0 until the end of your turn. |
| Zhian's Disarm | M | R | Phoenix Rising | Ability | Attack | 0 | | | | K | | You cannot be holding a book. Destroy your opponent's weapon. They cannot equip a weapon on their turn. |